[태그:] PixelArt

  • I Tried Beating Ghouls ’n Ghosts Again — It Still Drove Me Insane

    👻 Ghouls ’n Ghosts – The Ultimate Test of Patience and Courage!

    By SuperAsurada77

    Have you ever seen a bearded guy in his underwear fighting zombies in an arcade?
    If so, you probably remember Ghosts ’n Goblins — the legendary game infamous for its brutal difficulty.

    Later, it came home as Ghouls ’n Ghosts on the 16-bit Sega Mega Drive, with upgraded graphics and the same soul-crushing challenge.
    Just being able to play it at home was pure joy — until that first clear stage hit you with despair.


    Now, we live in an era where we can play it on handheld consoles — and yes, the save & load trick finally lets us reach the ending.
    Still, you’ll need persistence and a lot of patience.


    Basic Controls

    A Button: Throw weapon
    B Button: Jump

    If you’re wearing the golden armor, hold A to charge your magic and release for a special attack unique to each weapon.



    Now, let’s begin the adventure!


    The opening scene’s graphics and haunting soundtrack hit you right in the nostalgia.

    You start armored, but one hit strips you down to your underwear.
    Get hit again, and you’re nothing but bones.
    Yeah, it’s brutally hard.


    Between grim reapers and dive-bombing eagles, chaos reigns.

    Sometimes your brain presses back on the D-pad…
    but your fingers just refuse to cooperate.

    That golden armor is key — it unlocks special attacks!

    Hold down the attack button to charge up.
    When the gauge is full, release to unleash a powerful magic attack.

    For example, the lance triggers lightning magic, and during that lightning flash, you’re momentarily invincible.

    The pixel art vibes? Absolutely top-tier.
    But… still insanely hard.

    The storm scene — with the rain and swirling tornado monsters — is simply breathtaking for its time.

    Then comes that charging pig monster.
    Mash those buttons like your life depends on it — because it does.

    And when that pig starts puking… yeah, chef’s kiss — perfection and disgust in one.

    Whoever designed these bosses deserves a medal.
    The imagination is off the charts!
    (Headshots are the key, by the way. Three good hits will do it.)

    Time limit’s ticking!

    Even if you beat the boss, if the timer hits zero before you grab the key, it’s back to square one. Brutal!

    Stage 2 begins.
    Forget everything you know about turtles being slow.

    Fall off that bridge, and you’re sucked into the sandpit — straight to monster dinner.
    Turn back and RUN.

    Fiery birds and bean-sprout-looking monsters make life miserable.

    Those flaming phoenixes just won’t stop coming.

    Stage 2 boss time — a flaming demon dog (or lion?).
    Dodge the flames, spam attacks, and pray.

    Victory!
    Of course, only thanks to the almighty Save & Load technique.

    Stage 3 — welcome to hell.
    The hardest stage of them all.

    You have to sprint nonstop or you’ll never make it.

    This is where most players die. Over and over.

    Precision jumps are your only salvation.

    Almost there!
    Right before the stone mouth, you must jump off.
    Watch out — there’s always a monster right where you land.
    Press down + attack mid-fall to survive.
    Easier said than done.

    Please… don’t throw your handheld.
    Your handheld loves you. ❤️

    Attack the eyeball hiding inside the cloud.

    Even monsters look exhausted — that bloodshot eye needs sleep!

    Stage 3 clear!
    Take a deep breath, stare at the horizon, and meditate before continuing.

    Stage 4 — another nightmare.
    “Oh dear lord, haven’t I suffered enough?!”

    Slippery platforms, rage-inducing falls…
    But remember — the princess is counting on you!

    The boss here is fast, tricky, and the timer is cruel.

    Only 27 seconds left! Aim for the heart!

    Made it! Somehow…

    The final? stage begins.
    The enemies are desperate, throwing everything they’ve got.

    Still with the projectile vomit… the mental damage is real.

    All the previous bosses return for revenge.

    “Hey, where’d your bodies go?”

    “Wait… twins?!”
    The blue flame weapon is a must here — charge it up for a devastating magic blast.

    The final boss? Ordinary weapons barely scratch him.

    But the blue flame’s special attack melts him instantly.
    Without it, you’ll need perfect dodges to survive.

    At last, the door to the princess!

    Wait… who’s this guy?


    Brave Knight Arthur, you have done well to come this far.
    However, in your current state,
    you cannot defeat the Demon King Lucifer beyond this gate.
    Return once more to the Demon Realm,
    and within the battles ahead,
    receive the power of true magic.

    Where’s the princess??


    Arthur, wear the magical armor,
    and if you keep opening the treasure chests,
    the goddess will surely appear.
    Be strong, Arthur — I believe
    that you, of all people, can defeat Lucifer.

    What?! It’s restarting?!

    Yes, you have to beat the entire game twice to see the true ending.
    Cruel developers indeed! 😭

    Somewhere in the second loop, you’ll find the ultimate weapon.

    That goddess turns into the final weapon — grab it fast!

    This is the most powerful weapon in the game.

    It even cancels enemy projectiles!

    Bosses crumble in seconds — poetic justice.
    “Thanks, devs… I guess?”

    Keep collecting keys and clearing stages.

    Enemies get faster and meaner this time.

    But with the ultimate weapon, nothing can stop you!

    Easy win — pure satisfaction.

    And yet, more hell awaits…

    “Wait, I have to do this again?!
    Feels like serving a second term in the army.

    “Oh hey, the eyeball boss! Still bloodshot, huh?”

    Time to put you to rest.

    Enemies come in endless waves now.

    Still, every boss will finally find peace.

    The charging pig?

    He’s done.

    Headless ghosts? Done.

    Triplets of doom?

    Sent them all to heaven.

    The so-called “not-final” boss?
    Yeah, you’re next.

    At last, the true final boss awaits!

    “Oh no… you look like a final boss all right.”
    Jump onto its feet and strike the head relentlessly!

    Defeat it, and the trapped souls are freed.

    A kind bird carries the princess’s body back.

    Now her soul descends to reunite with it.

    Spirit and body

    finally one. (Ghost meets Ghost?)

    Our hero and the princess run toward each other.

    Finally, a moment of peace and happiness.

    Lucifer, who revived the Demon Realm that should have perished three years ago,
    once again tried to rule over it —
    but Arthur rose to defeat him once more.

    Sensing the ominous signs of the Demon Realm’s revival,
    Arthur never let his guard down,
    even after defeating the Great Demon King three years earlier.

    When the power of the Demon Realm began to seep into the fiends once again,
    the heavenly gods bestowed upon the couple — Arthur and the princess —

    Without these magical powers, even Arthur himself
    would have perished before facing Lucifer.
    But after receiving the Psycho Cannon from
    the archangel Cael to defeat Lucifer,
    Arthur finally overcame him after a long and grueling battle.

    The souls of the people who had been trapped
    within Lucifer’s body were finally set free,
    and even the princess, who had once lost her life,
    was revived.
    Thanks to the valiant Knight Arthur,
    peace returned once more to the human world.
    …But someday, by the hand of someone or something,
    the Demon Realm may rise again…

    The souls of those trapped within Lucifer’s body
    were finally freed, and even the princess,
    who had once perished, was brought back to life.
    Through the valor of Knight Arthur,
    peace returned once more to the human world.
    …Yet someday, by the hand of someone or something,
    the Demon Realm may rise again.
    Has Arthur’s battle truly come to an end…?

    “Lived happily ever after?”
    The question mark says otherwise.

    The End.

    Even with save-load abuse, this game is a mountain of pain.
    You’ll need patience, persistence, and maybe therapy.
    But beating it? It’s pure bliss — a retro triumph!


    🎮 Until next time, may your retro gaming spirit stay strong!
    SuperAsurada77

    Original article in Korean: [link]

  • Konami’s Jackal: How to Beat the Ultimate 8-Bit Run-and-Gun Classic

    Hello everyone — SuperAsurada77 here!
    Today I’m bringing you another classic Famicom game that even us middle-aged gamers (with the power of save states, of course) can conquer without breaking our thumbs.

    The text might be short, but the screenshots are plenty — so buckle up, this might be a long one!


    🚙 1988 – Konami’s Military Rescue Classic

    Released in 1988 by Konami, Jackal is a top-down run-and-gun shooter where a single jeep and four elite soldiers are dropped deep behind enemy lines.
    That’s right — just one jeep to take down an entire enemy army. No backup, no tanks, no reinforcements. Just pure 8-bit insanity.


    Stage 1 – Into Enemy Territory

    Our tiny jeep parachutes into the battlefield — and the mission begins.

    Along the way, you’ll find small buildings holding POWs. Blow them up with grenades or missiles to free your captured comrades.
    It’s a mystery how they survive the explosions unscathed… but hey, let’s not ask questions. Just rescue them!

    Some POWs glow when you pick them up — rescuing these VIPs upgrades your grenades to missiles, and with each rescue, your missile blast radius grows even larger.

    Halfway through the stage, you’ll spot a friendly helicopter waiting under heavy enemy fire. Drive close and your rescued soldiers will board the chopper.
    How they all fit into one jeep — and how the helicopter isn’t shredded by bullets — is another mystery. But again… just rescue them. 😄

    Boss Fight:
    Multiple blue tanks will swarm you. Dodge their shots and take them down one by one.
    Your thumbs will start screaming here, but hey — it’s only Stage 1.

    “YEAHHHH!” shout your rescued comrades. Your thumbs? “NOOOOO!”


    Stage 2 – The Temple Fortress

    The second mission takes place in what looks like an ancient temple. Rescue more POWs and get them to the extraction chopper before facing the boss.

    Boss: A massive stone statue.
    Dodge the smaller tanks and focus your missiles on the statue. It fires homing missiles, but with precise D-pad control, you can avoid them.
    Come on — we’re 40-somethings, we drive cars. This is nothing!

    Once again: “YEAHHHH!” from the soldiers, and “ARRRGHH!” from your thumbs.


    Stage 3 – Harbor Assault

    The action shifts to a busy port with laser defenses. This is where save states truly become your best friend. Don’t feel guilty — stress-free gaming is the goal!

    Boss: …an aircraft carrier.
    Yes, somehow your lone jeep is going to blow up a carrier. It’s ridiculous — and that’s exactly why we love it.

    “YEAHHHH!”
    Your thumbs? Numb. Your wrist? Tingling. On to Stage 4!


    Stage 4 – Swamp Warfare

    The swamp slows your movement significantly — avoid it as much as possible. Rescue more comrades and prepare for another tough fight.

    Boss: A giant helicopter.
    Normally, Rambo would take this thing out with a bow… but since he’s not here, you’ll have to do it with a jeep. 😅
    Shoot down paratroopers, dodge the tanks, and keep firing until the chopper explodes.


    Stage 5 – Enemy Headquarters

    You’re near the enemy HQ now, and things get chaotic: flamethrowers, landmines, helicopters — everything they’ve got is coming your way.
    Even under this barrage, you’re still rescuing POWs and getting them out. What a hero.

    Boss: The heavily guarded main gate.
    Destroy the turrets and the tank hangars. Once the power is cut, the gates will open and you’ll storm the base.

    At this point, your hands are probably screaming louder than the enemy soldiers. 😂


    Final Stage – The Fortress Showdown

    Inside the enemy stronghold, things get brutal.
    Laser cannons blast the ground, leaving craters you can’t cross. Your D-pad skills will be pushed to the limit.

    Destroy both laser turrets — but you’re not done yet. The main building must also be destroyed with heavy missile fire.

    Just when you think it’s over… a massive tank rolls in. Dodge its main cannon and keep firing.

    When it turns red, it’s close to defeat. Stick to the pattern: shoot, dodge, shoot, dodge.

    Finally, the tank explodes — mission complete!


    🎖️ Mission Complete

    Four brave soldiers have rescued countless POWs and now gaze at the sunset from their jeep.
    “Press Start” appears on the screen…

    Start again? Nah. My thumbs and wrists need a vacation after one playthrough. 😅


    🕹️ Final Thoughts

    Jackal is one of those games that perfectly captures the charm and madness of 8-bit gaming.
    It’s absurd, intense, hilarious, and deeply satisfying — especially for retro gamers over 40 looking to blow off some steam with save states.

    You’re not just playing a game. You’re rescuing comrades, saving the day, and laughing at the ridiculousness of blowing up an aircraft carrier with a jeep.

    Mission accomplished, soldier. 🫡

    Original article in Korean: [link]

  • How to Beat Contra (1988) – Tips, Boss Strategies & Retro Memories

    Hello everyone — SuperAsurada77 here!
    Today, I’m bringing you another retro classic that even us middle-aged gamers (with a little help from save states) can actually beat.

    This is not a one-credit challenge. Life is already stressful enough — with kids, wives, jobs, and society piling on pressure every day, why add more stress by trying to 1CC a 1980s action game? 😅

    This post might look long because of the many screenshots, but trust me — it’s worth it.


    🪖 1988: KONAMI’s Legendary Run-and-Gun

    Back in 1988, Konami released Contra — one of the most iconic run-and-gun shooters ever made.
    In Korea, we used to call it “Hondra” for some reason.
    Fun fact: Konami’s leadership actually hated the game business despite being a game-making powerhouse. And yet, Contra became a timeless classic when it hit the Famicom/NES.


    Stage 1 – Jungle Assault

    We’ve all been stuck replaying the first stage over and over again as kids. But with the magic of save/load, you can finally break through.

    Boss: Technically, it’s a building — but yes, it’s the boss.
    Crawl into position beneath each gun turret and unleash rapid fire.
    We Korean gamers have done real military training — standing fire, kneeling fire, prone fire — so this is nothing. 😂


    Stage 2 – 3D Base Attack

    After destroying the entrance, you infiltrate the enemy base. This stage blew our minds back in the day — a 3D-style base run in an 8-bit game!

    Stay prone to dodge the relentless bullets. Destroy the blue glowing cores in the center to advance. When the bullets stop, stand and fire.

    Boss: Looks like a giant 1940s supercomputer. The blue energy shots can be destroyed with bullets. Keep moving and use turbo fire to blast it down.


    Stage 3 – Mountain Mayhem

    Here come the rolling boulders! Use save/load liberally — this stage is tough.

    Boss: Alien vibes incoming. Destroy the arms first, then unload on the head for the win.


    Stage 4 – Another Base Battle

    Back to the 3D base gameplay. The same tactics work — and you’ll need them. You’ll probably die a lot here, but don’t give up!

    Boss: Another giant machine, plus enemy soldiers. Hold your ground and keep firing. Then suddenly… a spaceship appears out of nowhere. By now, your D-pad reflexes should be godlike — use them to survive.


    Stage 5 – Winter Warfare

    The pixel art here is peak 8-bit nostalgia — snowy and atmospheric.

    Mini-Boss: Spray and pray. Just keep shooting until it goes down.

    Boss: An alien UFO! The Contra universe just keeps expanding.
    Shoot both the ship and its projectiles. When it disappears and reappears, bombard it with bullets again.


    Stage 6 – The Boss Gauntlet

    This entire stage is basically a boss fight. You’ll lose a few lives — and that’s okay.
    Just like how we “pay” for a new console with house chores or gifts for our wives, you’ll need to sacrifice some lives to win here. 😂

    Boss: Jump over its attacks, shoot the weak points, and don’t stop firing — even if it throws weird weapons at you. You’ll probably beat it after losing a couple of lives.


    Stage 7 – Brutal Battles

    This level is as hard as any boss fight. Blast through the walls with rapid fire.

    Boss: Absolutely brutal. The two purple turrets at the bottom fire three shots upward — hard to dodge, hard to hit. If you run out of lives, it’s okay to continue. Remember: this is still easier than raising kids or listening to your wife’s lectures. 😆


    Stage 8 – The Final Mission

    And then… aliens. Of course.
    We all saw it coming — and yes, they probably paid for the license. 😂

    Mid-Boss: Easy work.

    Final Boss: The Alien Queen herself. If you’ve made it this far, victory is within reach. Sacrifice a few lives and finish the job!


    🎉 The Ending – A Hero’s Reward

    Our heroes complete the mission and escape the island by helicopter as the credits roll. No post-credit scenes here — just sore fingers, tired wrists, and strained eyes. Reward them with a couple of eye drops and a good stretch.

    Congratulations!
    You’ve defeated the evil Red Falcon and saved the universe. Think of yourself as a hero… though, like any hero, you’re rewarded with nothing but “passion pay.” 😅

    And yet, tomorrow we’ll still get on the train and head home after another long day. That’s life — and that’s Contra.


    🕹️ Final Thoughts

    Contra isn’t just a game — it’s a time machine back to our childhood, and a great stress reliever for anyone over 40. With save states on your side, you can conquer it. So grab your controller, load those save files, and unleash hell on Red Falcon.

    Good luck, soldiers — and happy gaming!

    Original article in Korean: [link]