[태그:] RetroGaming

  • RG477M Review – 4.7-inch Retro Gaming Powerhouse

    Hello everyone, this is Super Asurada77.

    The RG477M is a retro handheld console with a 4.7-inch display, 1280×960 resolution, and an impressive 120Hz refresh rate.
    Its metal body gives it a premium look and feel — one you can proudly take out and play on the subway without hesitation.


    Although it’s portable, it weighs about 365g, which might feel a bit hefty at first.
    The metal body gives it that luxury feel, but it also adds to the overall weight.

    Still, even during a one-hour subway commute, I didn’t really find it tiring to hold — probably because I rested it on my backpack while playing. 😄


    The 4:3 ratio 4.7-inch screen is absolutely perfect for retro gaming.
    Especially for those of us in our 40s and 50s, this screen feels like a cure for aging eyes!
    It’s easy on the eyes — truly comfortable.

    The ABXY buttons are quiet enough to enjoy shooting games even in public.
    However, the L1/L2 and R1/R2 buttons make a noticeable clicking sound, so I tend to avoid pressing them too much.


    See that vent? Even when playing PS2 games, the device barely gets warm.
    I was hoping it could double as a hand-warmer in winter… but nope, it stays cool! 😆

    The fan noise is audible, but once you plug in your earphones, it fades into the background.

    Because the R2 and L2 buttons aren’t analog triggers, games that require pressing both can feel a bit awkward to hold.
    But hey, just play games that don’t need them! 😂


    It supports 3.5mm headphones, and even 4-pole headsets work perfectly.
    However, when using Bluetooth earphones, I sometimes experienced disconnections in specific subway sections — but the signal returns right after passing those areas. T.T


    You can enjoy PS2 games in 4:3 ratio on this 4.7-inch screen without letterboxing.
    For middle-aged eyes, it’s a true blessing. 👀✨


    In Super Robot Wars Impact, the map and robot icons look crystal clear.
    On the Retroid Pocket 5 Mini, it was hard to tell whether I was looking at Mazinger or Great Mazinger, but
    on the RG477M, the difference is obvious — which makes me really happy.


    Recently, SEGA Ages Virtua Fighter 2 for PS2 runs perfectly after emulator updates.
    There’s minor glitching on the character selection screen, but gameplay is smooth.

    The Retroid Pocket 5 also runs it fine, but at 3x resolution the performance drops noticeably.
    On the RG477M, however, you can knock down your opponent, jump up, and slam them at full speed — even at 3x scaling.
    (2x scaling also runs well on the Pocket 5.)


    When you play PSP games (16:9) on the 4:3 screen, you’ll get letterboxing at the top and bottom.
    It makes the image appear smaller, but still perfectly playable.


    If you stretch it to full screen, it fills the display — though characters look a bit elongated. 😅


    Here’s the original ratio screen of PSP Super Robot Wars A Portable.


    And this is the stretched full-screen version — taller and thinner, but still playable.


    PSP Tekken 5 in its original aspect ratio.


    And here’s the full-screen stretched version — the fighters look long and lean. 😂


    Now here’s Bubble Bobble running on the 4.7-inch 4:3 display.
    Looks spacious, right? Super comfortable on the eyes!


    Super Famicom (SNES) games also look amazing on this wide 4:3 screen.


    Here’s Game Boy Super Robot Wars G — you can see a slight letterbox on the sides,
    but it’s still a great experience on the larger display.


    Famicom (NES) Super Mario 3 also looks great on the big screen,
    though pressing A and B together can be tricky due to the narrow button spacing.
    But hey, just skip the running and focus on jumping! 😆


    Even MAME Run and Gun 2 runs beautifully — smooth and vibrant!


    Here’s a size comparison between the Retroid Pocket 5 (top) and the RG477M (bottom), both in 4:3 mode.
    The RG477M’s display is clearly larger, though the Pocket 5 still holds up nicely.


    Here’s another comparison — PS2 Super Robot Wars Impact:
    the Pocket 5 (top) vs RG477M (bottom).
    Notice how much larger the text appears on the RG477M.


    And this one compares PSP gameplayPocket 5 (top) and RG477M (bottom) stretched to full screen.
    The RG477M still handles PSP games decently well!


    Here’s the original aspect ratio comparisonPocket 5 (top) vs RG477M (bottom).
    Smaller but much sharper and cleaner visuals on the RG477M.


    Here’s Yoshi’s Island on SFC (SNES)Pocket 5 (top) vs RG477M (bottom).
    The 4.7-inch 4:3 screen truly shines for retro titles like this.


    Game Boy games look pretty similar between the two devices.


    Finally, GBA (Game Boy Advance) comparison — Pocket 5 (top) vs RG477M (bottom).
    The RG477M’s screen is slightly smaller but still crisp and clear — perfectly enjoyable. 😄


    Make sure to use a 5V 2A charger or higher!
    Using a 5V 1A charger can overheat or even damage it — mine got really hot during charging.

    With my daily 3-hour commute, the battery easily lasted until Wednesday, which is pretty impressive!


    Final Thoughts

    Despite a few downsides — a bit of weight, Bluetooth dropouts in certain subway areas, and slightly awkward R2/L2 buttons —
    the 4.7-inch 4:3 screen is a huge strength, especially for middle-aged gamers fighting presbyopia. 👓

    It’s a wonderful retro gaming device that brings back old-school joy without eye strain.

    Enjoy your retro adventures, everyone!
    – Super Asurada77, Retro Joy Lab

    Original article in Korean: [link]

  • I Tried Beating Ghouls ’n Ghosts Again — It Still Drove Me Insane

    👻 Ghouls ’n Ghosts – The Ultimate Test of Patience and Courage!

    By SuperAsurada77

    Have you ever seen a bearded guy in his underwear fighting zombies in an arcade?
    If so, you probably remember Ghosts ’n Goblins — the legendary game infamous for its brutal difficulty.

    Later, it came home as Ghouls ’n Ghosts on the 16-bit Sega Mega Drive, with upgraded graphics and the same soul-crushing challenge.
    Just being able to play it at home was pure joy — until that first clear stage hit you with despair.


    Now, we live in an era where we can play it on handheld consoles — and yes, the save & load trick finally lets us reach the ending.
    Still, you’ll need persistence and a lot of patience.


    Basic Controls

    A Button: Throw weapon
    B Button: Jump

    If you’re wearing the golden armor, hold A to charge your magic and release for a special attack unique to each weapon.



    Now, let’s begin the adventure!


    The opening scene’s graphics and haunting soundtrack hit you right in the nostalgia.

    You start armored, but one hit strips you down to your underwear.
    Get hit again, and you’re nothing but bones.
    Yeah, it’s brutally hard.


    Between grim reapers and dive-bombing eagles, chaos reigns.

    Sometimes your brain presses back on the D-pad…
    but your fingers just refuse to cooperate.

    That golden armor is key — it unlocks special attacks!

    Hold down the attack button to charge up.
    When the gauge is full, release to unleash a powerful magic attack.

    For example, the lance triggers lightning magic, and during that lightning flash, you’re momentarily invincible.

    The pixel art vibes? Absolutely top-tier.
    But… still insanely hard.

    The storm scene — with the rain and swirling tornado monsters — is simply breathtaking for its time.

    Then comes that charging pig monster.
    Mash those buttons like your life depends on it — because it does.

    And when that pig starts puking… yeah, chef’s kiss — perfection and disgust in one.

    Whoever designed these bosses deserves a medal.
    The imagination is off the charts!
    (Headshots are the key, by the way. Three good hits will do it.)

    Time limit’s ticking!

    Even if you beat the boss, if the timer hits zero before you grab the key, it’s back to square one. Brutal!

    Stage 2 begins.
    Forget everything you know about turtles being slow.

    Fall off that bridge, and you’re sucked into the sandpit — straight to monster dinner.
    Turn back and RUN.

    Fiery birds and bean-sprout-looking monsters make life miserable.

    Those flaming phoenixes just won’t stop coming.

    Stage 2 boss time — a flaming demon dog (or lion?).
    Dodge the flames, spam attacks, and pray.

    Victory!
    Of course, only thanks to the almighty Save & Load technique.

    Stage 3 — welcome to hell.
    The hardest stage of them all.

    You have to sprint nonstop or you’ll never make it.

    This is where most players die. Over and over.

    Precision jumps are your only salvation.

    Almost there!
    Right before the stone mouth, you must jump off.
    Watch out — there’s always a monster right where you land.
    Press down + attack mid-fall to survive.
    Easier said than done.

    Please… don’t throw your handheld.
    Your handheld loves you. ❤️

    Attack the eyeball hiding inside the cloud.

    Even monsters look exhausted — that bloodshot eye needs sleep!

    Stage 3 clear!
    Take a deep breath, stare at the horizon, and meditate before continuing.

    Stage 4 — another nightmare.
    “Oh dear lord, haven’t I suffered enough?!”

    Slippery platforms, rage-inducing falls…
    But remember — the princess is counting on you!

    The boss here is fast, tricky, and the timer is cruel.

    Only 27 seconds left! Aim for the heart!

    Made it! Somehow…

    The final? stage begins.
    The enemies are desperate, throwing everything they’ve got.

    Still with the projectile vomit… the mental damage is real.

    All the previous bosses return for revenge.

    “Hey, where’d your bodies go?”

    “Wait… twins?!”
    The blue flame weapon is a must here — charge it up for a devastating magic blast.

    The final boss? Ordinary weapons barely scratch him.

    But the blue flame’s special attack melts him instantly.
    Without it, you’ll need perfect dodges to survive.

    At last, the door to the princess!

    Wait… who’s this guy?


    Brave Knight Arthur, you have done well to come this far.
    However, in your current state,
    you cannot defeat the Demon King Lucifer beyond this gate.
    Return once more to the Demon Realm,
    and within the battles ahead,
    receive the power of true magic.

    Where’s the princess??


    Arthur, wear the magical armor,
    and if you keep opening the treasure chests,
    the goddess will surely appear.
    Be strong, Arthur — I believe
    that you, of all people, can defeat Lucifer.

    What?! It’s restarting?!

    Yes, you have to beat the entire game twice to see the true ending.
    Cruel developers indeed! 😭

    Somewhere in the second loop, you’ll find the ultimate weapon.

    That goddess turns into the final weapon — grab it fast!

    This is the most powerful weapon in the game.

    It even cancels enemy projectiles!

    Bosses crumble in seconds — poetic justice.
    “Thanks, devs… I guess?”

    Keep collecting keys and clearing stages.

    Enemies get faster and meaner this time.

    But with the ultimate weapon, nothing can stop you!

    Easy win — pure satisfaction.

    And yet, more hell awaits…

    “Wait, I have to do this again?!
    Feels like serving a second term in the army.

    “Oh hey, the eyeball boss! Still bloodshot, huh?”

    Time to put you to rest.

    Enemies come in endless waves now.

    Still, every boss will finally find peace.

    The charging pig?

    He’s done.

    Headless ghosts? Done.

    Triplets of doom?

    Sent them all to heaven.

    The so-called “not-final” boss?
    Yeah, you’re next.

    At last, the true final boss awaits!

    “Oh no… you look like a final boss all right.”
    Jump onto its feet and strike the head relentlessly!

    Defeat it, and the trapped souls are freed.

    A kind bird carries the princess’s body back.

    Now her soul descends to reunite with it.

    Spirit and body

    finally one. (Ghost meets Ghost?)

    Our hero and the princess run toward each other.

    Finally, a moment of peace and happiness.

    Lucifer, who revived the Demon Realm that should have perished three years ago,
    once again tried to rule over it —
    but Arthur rose to defeat him once more.

    Sensing the ominous signs of the Demon Realm’s revival,
    Arthur never let his guard down,
    even after defeating the Great Demon King three years earlier.

    When the power of the Demon Realm began to seep into the fiends once again,
    the heavenly gods bestowed upon the couple — Arthur and the princess —

    Without these magical powers, even Arthur himself
    would have perished before facing Lucifer.
    But after receiving the Psycho Cannon from
    the archangel Cael to defeat Lucifer,
    Arthur finally overcame him after a long and grueling battle.

    The souls of the people who had been trapped
    within Lucifer’s body were finally set free,
    and even the princess, who had once lost her life,
    was revived.
    Thanks to the valiant Knight Arthur,
    peace returned once more to the human world.
    …But someday, by the hand of someone or something,
    the Demon Realm may rise again…

    The souls of those trapped within Lucifer’s body
    were finally freed, and even the princess,
    who had once perished, was brought back to life.
    Through the valor of Knight Arthur,
    peace returned once more to the human world.
    …Yet someday, by the hand of someone or something,
    the Demon Realm may rise again.
    Has Arthur’s battle truly come to an end…?

    “Lived happily ever after?”
    The question mark says otherwise.

    The End.

    Even with save-load abuse, this game is a mountain of pain.
    You’ll need patience, persistence, and maybe therapy.
    But beating it? It’s pure bliss — a retro triumph!


    🎮 Until next time, may your retro gaming spirit stay strong!
    SuperAsurada77

    Original article in Korean: [link]

  • Konami’s Jackal: How to Beat the Ultimate 8-Bit Run-and-Gun Classic

    Hello everyone — SuperAsurada77 here!
    Today I’m bringing you another classic Famicom game that even us middle-aged gamers (with the power of save states, of course) can conquer without breaking our thumbs.

    The text might be short, but the screenshots are plenty — so buckle up, this might be a long one!


    🚙 1988 – Konami’s Military Rescue Classic

    Released in 1988 by Konami, Jackal is a top-down run-and-gun shooter where a single jeep and four elite soldiers are dropped deep behind enemy lines.
    That’s right — just one jeep to take down an entire enemy army. No backup, no tanks, no reinforcements. Just pure 8-bit insanity.


    Stage 1 – Into Enemy Territory

    Our tiny jeep parachutes into the battlefield — and the mission begins.

    Along the way, you’ll find small buildings holding POWs. Blow them up with grenades or missiles to free your captured comrades.
    It’s a mystery how they survive the explosions unscathed… but hey, let’s not ask questions. Just rescue them!

    Some POWs glow when you pick them up — rescuing these VIPs upgrades your grenades to missiles, and with each rescue, your missile blast radius grows even larger.

    Halfway through the stage, you’ll spot a friendly helicopter waiting under heavy enemy fire. Drive close and your rescued soldiers will board the chopper.
    How they all fit into one jeep — and how the helicopter isn’t shredded by bullets — is another mystery. But again… just rescue them. 😄

    Boss Fight:
    Multiple blue tanks will swarm you. Dodge their shots and take them down one by one.
    Your thumbs will start screaming here, but hey — it’s only Stage 1.

    “YEAHHHH!” shout your rescued comrades. Your thumbs? “NOOOOO!”


    Stage 2 – The Temple Fortress

    The second mission takes place in what looks like an ancient temple. Rescue more POWs and get them to the extraction chopper before facing the boss.

    Boss: A massive stone statue.
    Dodge the smaller tanks and focus your missiles on the statue. It fires homing missiles, but with precise D-pad control, you can avoid them.
    Come on — we’re 40-somethings, we drive cars. This is nothing!

    Once again: “YEAHHHH!” from the soldiers, and “ARRRGHH!” from your thumbs.


    Stage 3 – Harbor Assault

    The action shifts to a busy port with laser defenses. This is where save states truly become your best friend. Don’t feel guilty — stress-free gaming is the goal!

    Boss: …an aircraft carrier.
    Yes, somehow your lone jeep is going to blow up a carrier. It’s ridiculous — and that’s exactly why we love it.

    “YEAHHHH!”
    Your thumbs? Numb. Your wrist? Tingling. On to Stage 4!


    Stage 4 – Swamp Warfare

    The swamp slows your movement significantly — avoid it as much as possible. Rescue more comrades and prepare for another tough fight.

    Boss: A giant helicopter.
    Normally, Rambo would take this thing out with a bow… but since he’s not here, you’ll have to do it with a jeep. 😅
    Shoot down paratroopers, dodge the tanks, and keep firing until the chopper explodes.


    Stage 5 – Enemy Headquarters

    You’re near the enemy HQ now, and things get chaotic: flamethrowers, landmines, helicopters — everything they’ve got is coming your way.
    Even under this barrage, you’re still rescuing POWs and getting them out. What a hero.

    Boss: The heavily guarded main gate.
    Destroy the turrets and the tank hangars. Once the power is cut, the gates will open and you’ll storm the base.

    At this point, your hands are probably screaming louder than the enemy soldiers. 😂


    Final Stage – The Fortress Showdown

    Inside the enemy stronghold, things get brutal.
    Laser cannons blast the ground, leaving craters you can’t cross. Your D-pad skills will be pushed to the limit.

    Destroy both laser turrets — but you’re not done yet. The main building must also be destroyed with heavy missile fire.

    Just when you think it’s over… a massive tank rolls in. Dodge its main cannon and keep firing.

    When it turns red, it’s close to defeat. Stick to the pattern: shoot, dodge, shoot, dodge.

    Finally, the tank explodes — mission complete!


    🎖️ Mission Complete

    Four brave soldiers have rescued countless POWs and now gaze at the sunset from their jeep.
    “Press Start” appears on the screen…

    Start again? Nah. My thumbs and wrists need a vacation after one playthrough. 😅


    🕹️ Final Thoughts

    Jackal is one of those games that perfectly captures the charm and madness of 8-bit gaming.
    It’s absurd, intense, hilarious, and deeply satisfying — especially for retro gamers over 40 looking to blow off some steam with save states.

    You’re not just playing a game. You’re rescuing comrades, saving the day, and laughing at the ridiculousness of blowing up an aircraft carrier with a jeep.

    Mission accomplished, soldier. 🫡

    Original article in Korean: [link]

  • How to Beat Contra (1988) – Tips, Boss Strategies & Retro Memories

    Hello everyone — SuperAsurada77 here!
    Today, I’m bringing you another retro classic that even us middle-aged gamers (with a little help from save states) can actually beat.

    This is not a one-credit challenge. Life is already stressful enough — with kids, wives, jobs, and society piling on pressure every day, why add more stress by trying to 1CC a 1980s action game? 😅

    This post might look long because of the many screenshots, but trust me — it’s worth it.


    🪖 1988: KONAMI’s Legendary Run-and-Gun

    Back in 1988, Konami released Contra — one of the most iconic run-and-gun shooters ever made.
    In Korea, we used to call it “Hondra” for some reason.
    Fun fact: Konami’s leadership actually hated the game business despite being a game-making powerhouse. And yet, Contra became a timeless classic when it hit the Famicom/NES.


    Stage 1 – Jungle Assault

    We’ve all been stuck replaying the first stage over and over again as kids. But with the magic of save/load, you can finally break through.

    Boss: Technically, it’s a building — but yes, it’s the boss.
    Crawl into position beneath each gun turret and unleash rapid fire.
    We Korean gamers have done real military training — standing fire, kneeling fire, prone fire — so this is nothing. 😂


    Stage 2 – 3D Base Attack

    After destroying the entrance, you infiltrate the enemy base. This stage blew our minds back in the day — a 3D-style base run in an 8-bit game!

    Stay prone to dodge the relentless bullets. Destroy the blue glowing cores in the center to advance. When the bullets stop, stand and fire.

    Boss: Looks like a giant 1940s supercomputer. The blue energy shots can be destroyed with bullets. Keep moving and use turbo fire to blast it down.


    Stage 3 – Mountain Mayhem

    Here come the rolling boulders! Use save/load liberally — this stage is tough.

    Boss: Alien vibes incoming. Destroy the arms first, then unload on the head for the win.


    Stage 4 – Another Base Battle

    Back to the 3D base gameplay. The same tactics work — and you’ll need them. You’ll probably die a lot here, but don’t give up!

    Boss: Another giant machine, plus enemy soldiers. Hold your ground and keep firing. Then suddenly… a spaceship appears out of nowhere. By now, your D-pad reflexes should be godlike — use them to survive.


    Stage 5 – Winter Warfare

    The pixel art here is peak 8-bit nostalgia — snowy and atmospheric.

    Mini-Boss: Spray and pray. Just keep shooting until it goes down.

    Boss: An alien UFO! The Contra universe just keeps expanding.
    Shoot both the ship and its projectiles. When it disappears and reappears, bombard it with bullets again.


    Stage 6 – The Boss Gauntlet

    This entire stage is basically a boss fight. You’ll lose a few lives — and that’s okay.
    Just like how we “pay” for a new console with house chores or gifts for our wives, you’ll need to sacrifice some lives to win here. 😂

    Boss: Jump over its attacks, shoot the weak points, and don’t stop firing — even if it throws weird weapons at you. You’ll probably beat it after losing a couple of lives.


    Stage 7 – Brutal Battles

    This level is as hard as any boss fight. Blast through the walls with rapid fire.

    Boss: Absolutely brutal. The two purple turrets at the bottom fire three shots upward — hard to dodge, hard to hit. If you run out of lives, it’s okay to continue. Remember: this is still easier than raising kids or listening to your wife’s lectures. 😆


    Stage 8 – The Final Mission

    And then… aliens. Of course.
    We all saw it coming — and yes, they probably paid for the license. 😂

    Mid-Boss: Easy work.

    Final Boss: The Alien Queen herself. If you’ve made it this far, victory is within reach. Sacrifice a few lives and finish the job!


    🎉 The Ending – A Hero’s Reward

    Our heroes complete the mission and escape the island by helicopter as the credits roll. No post-credit scenes here — just sore fingers, tired wrists, and strained eyes. Reward them with a couple of eye drops and a good stretch.

    Congratulations!
    You’ve defeated the evil Red Falcon and saved the universe. Think of yourself as a hero… though, like any hero, you’re rewarded with nothing but “passion pay.” 😅

    And yet, tomorrow we’ll still get on the train and head home after another long day. That’s life — and that’s Contra.


    🕹️ Final Thoughts

    Contra isn’t just a game — it’s a time machine back to our childhood, and a great stress reliever for anyone over 40. With save states on your side, you can conquer it. So grab your controller, load those save files, and unleash hell on Red Falcon.

    Good luck, soldiers — and happy gaming!

    Original article in Korean: [link]

  • Batman (1991) Sega Genesis Review – A Retro Classic Every Gamer Over 40 Should Play

    Hello, everyone — SuperAsurada77 here!
    Today, I’m bringing you a nostalgic recommendation: a game that middle-aged gamers like us can still enjoy and actually beat without losing our minds.


    🦇 The Dark Knight Arrives on the Mega Drive

    The year was 1990, and Michael Keaton had just blown audiences away as Batman on the big screen. The film was a massive hit, and suddenly everyone was doing their best Batman impressions.
    Not long after, in 1991, Sunsoft released their Batman game for the Sega Mega Drive (a.k.a. Genesis) — and it was a masterpiece.

    The graphics and music were stunning for the time, and best of all, the game isn’t brutally difficult. Even today, I still replay it from time to time and manage to see the ending. Once you learn a few key patterns, you’ll have no trouble.


    🎮 Pro Tips Before You Start

    Before you dive in, here’s some advice for us “veteran gamers”:

    • Set lives to the maximum in the options.
    • Keep the difficulty on Normal to avoid throwing your controller through the TV.

    Stage 1 – Gotham City

    The opening level captures Gotham perfectly in glorious 16-bit style.
    If you hold the Select button, Batman takes a defensive stance that can block bullets and even bazookas — though knives still cut right through.

    One of the coolest details: it rains during the stage, and back in the day, that graphical effect made me shout, “Wow!” There was a rumor about a hidden path in the background street, but I’ve never seen it.

    Boss Tip:
    The first boss is simple — crouch and throw Batarangs low and fast.
    If you run out, double-tap jump to do a somersault and get behind the boss, then punch him from behind. Easy win!


    Stage 2 – The Chemical Plant

    Here’s where you’ll need Batman’s grappling hook:

    • Hold Up + Jump to fire it upward.
    • Hit Jump again to climb.
    • Hold Down + Jump to descend.
      ⚠️ Be careful — if you try this on a pipe, you’ll fall to your death!

    Boss: Joker
    Head to the top-right corner and land a solid punch. Joker falls into a vat of chemicals, and that’s the end of Stage 2.


    Stage 3 – The Mansion

    Now you’re treated to some truly gorgeous 16-bit visuals.

    Coming from 8-bit Famicom graphics, this was jaw-dropping stuff back in the day.

    The mid-boss here is tricky — his jump-and-punch pattern is hard to time. Stay patient and keep trying.

    Boss Strategy:
    Use Batarangs to wear him down. After he jumps and leaves an opening, rush in with a punch.

    Once you win, you’re rewarded with animated cutscenes — a big deal in 1991!


    Stage 4 – The Batmobile Chase

    Time for a fast-paced driving stage! It’s chaotic and hard to survive, so don’t hesitate to rely on save states.

    Boss: Armored Tank
    Spam missiles like there’s no tomorrow — and again, save/load is your friend here.


    Stage 5 – The Clown Gauntlet

    These pesky clowns dodge everything!


    Here’s a tip: Jump far forward from the middle of the stage to grab an extra life. If you die afterward, you’ll restart closer to the front.

    Boss Tip:
    Position Batman on the left side. When the boss charges with a knife, jump and punch — repeat this pattern to win.


    Stage 6 – The Airborne Assault

    This stage is brutal. The boss will destroy you repeatedly.
    Best advice: Use missiles, and don’t be ashamed to lean on save/load mechanics again.


    Stage 7 – The Finale

    Welcome to the final stage — and prepare for frustration.

    You’ll face wave after wave of mid-bosses, often with just a sliver of health left. Again, save states will save your sanity here.

    Dodge bombs, climb higher, and enjoy the incredible Gotham City skyline as you approach the climax.


    Final Boss – The Joker

    At last, you reach the rooftop and confront Joker himself. He’s smiling as always, but don’t underestimate him — one careless move and you’re toast.

    The strategy:

    • Throw Batarangs rapidly.
    • Somersault behind him and punch.
    • Repeat until he’s finished.

    In true Batman fashion, Joker meets his end by falling from the tower with a creepy smile still on his face.


    🎮 Final Thoughts

    Sunsoft nailed it.
    The graphics, music, presentation, and difficulty balance are all top-notch. This game remains one of the best Batman titles ever made — a true 16-bit classic that still holds up today.

    If you’re a retro gamer in your 40s or beyond, give this one a shot.
    It’s challenging, satisfying, and a blast from the past.

    🦇 Enjoy your time in Gotham!

    Original article in Korean: [link]

  • RoboCop (Famicom) – A Game Even 40-Somethings Can Beat!

    Hi everyone, this is SuperAsurada77 here.

    Today I want to introduce a game that even us middle-aged retro gamers in our 40s can actually finish.

    Back in 1987, RoboCop premiered in theaters here in Korea. I was still in elementary school then, so I couldn’t watch it on the big screen. A few years later in middle school, I finally got to see it on VHS — and it absolutely blew my mind. It instantly became one of my all-time favorite movies.

    Of course, there was a RoboCop arcade game too, but beating even the first-stage boss ED-209 with a single coin was nearly impossible. Later, I borrowed the RoboCop cartridge for the Famicom from a friend and gave it a try.
    Funny thing — the cartridge was a pirate copy, so RoboCop wouldn’t die even when hit. Thanks to that little “feature,” I actually managed to clear the game!

    Fast forward to today, and I decided to replay it. And to my surprise, I found myself clearing each stage — okay, with a bit of “save and load” magic, but still. 😂

    Just like in the movie, you can rescue hostages, take on ED-209 in a showdown, and even switch weapons with the Start button.

    There’s a factory mission where you hunt down and eliminate the mid-boss, and with some effort, victory is possible there too.

    In the movie, RoboCop takes out the mid-boss with a spike-like USB that shoots out of his fist. In the game, however, you’ll need to chip away at his health.

    The final boss is, of course, ED-209 again. While RoboCop blasts him apart with a single rifle shot in the film, here the fight is tougher — if you’re not careful, you might even lose due to the time limit.

    Once you’ve defeated the final enemy, the ending plays out much like the movie: the villain takes the OCP chairman hostage, but once the chairman fires him, RoboCop is no longer restricted by “Directive 4” and can finish the job with one shot.

    “Directive 4” is what prevents RoboCop from attacking OCP executives — but once the villain hears “You’re fired!” he’s no longer protected. The chairman calmly steps aside, and RoboCop does the rest.


    The villain tumbles out of the building and meets his end. Even though the background is just black pixels, you can feel the justice being served.

    The credits roll, and the game ends. Sadly, the iconic final moment — when the chairman asks RoboCop for his name and he answers “Murphy” — isn’t included. A missed opportunity!

    But overall, this is a game that anyone in their 40s and up can definitely clear.
    Sure, running out of time can feel frustrating, but that’s part of the fun. 😂

    Have fun playing — and enjoy the nostalgia trip! 👊

    Original article in Korean: [link]