[태그:] RetroJoyLab

  • The Revenge of Shinobi – Beating the 16-Bit Sega Classic with Save-Load Magic

    By Super Asurada 77 – Retro Joy Lab

    Hello, this is Super Asurada 77.


    For gamers in their 40s and beyond, here’s a title that lets you finally beat that impossible childhood game — thanks to the magic of forced save/load tricks!


    It’s The Revenge of SHINOBI, a legendary 1989 Sega title that helped define the 16-bit Mega Drive era.
    Known in Korea as Super Shinobi, this classic ninja adventure is a true symbol of Sega’s golden age.


    Basic Controls:

    A Button: Ninja Magic
    B Button: Attack or Throw Shuriken
    C Button: Jump
    Press Start, then use the D-pad to select your ninja spell.


    Jump → Jump again: Double Jump
    Attack at the peak of a double jump: Multi Shuriken Throw (only works if you have enough shuriken).


    Ninja Magic:

    Flame Technique – Summons a blazing dragon that fills the screen, burning all enemies.

    Thunder Technique – Your body becomes surrounded by lightning, making you temporarily invincible. But take a few hits, and it wears off.

    Clone Technique – Boosts your jump height slightly. Honestly, I rarely use it. Seems cool, but not essential for boss fights.

    Suicide Technique – Sacrifice one life to damage nearby enemies. You’ll revive instantly with full health and one magic use restored. Extremely useful for boss battles if you have extra lives!

    Now, let’s begin the game.

    Middle-aged gamers have their pride — full 90 shuriken stock, difficulty set to NORMAL.
    Hold that pride high! “Normal mode” is our badge of honor.

    Round 1 begins. Wait, why are we fighting again?
    Are we saving the world… or did someone kidnap our girlfriend?

    Oops, pressed the wrong button? Yep — you just wasted your ninja magic on a random grunt.
    Better restart.

    A rock bridge? Step close and it starts moving — the arrow appears, and you go the opposite way.

    Enemies swarm in waves, but we’ve got plenty of shuriken left. Fire away!

    Here comes a boss in cool armor — I love that color scheme!

    When he swings his sword from the wall, hit him midair with multi-shuriken. Perfect timing!

    That armor’s gorgeous — changing colors like it’s AI-controlled. Man, I want one!

    Round 2: The waterfall stage.

    This is where most players hit their first wall.
    Don’t worry — the mighty save/load trick will carry you through.

    The waterfall is beautiful… but fall off, and you’ll lose a precious life.

    Ugh, those falling logs! You’ll need perfect double-jump timing to land safely.
    Trust your rhythm — if you can leave your office exactly at 6:00:00 PM, you’ve got this.

    Make it across the logs, and you’ll see the exit.

    Now the city stage begins. A nun turns into a ninja, and a guy straight out of a Jackie Chan movie attacks with flying kicks!

    It’s total chaos — take them down one by one, calmly and precisely.
    If they won’t listen, well… shuriken and sword it is.

    Stop attacking me already! It hurts!

    I’m exhausted… time to chill at the club.

    Yep, it’s a club — but the boss shows up using Clone Magic!

    Take down his clones first, one by one.

    Then unleash your Flame Magic to burn off your stress!

    On to Round 3. The difficulty spikes here.

    Looks like an airfield. Japanese soldiers fire guns, toss grenades, and use flamethrowers.
    Time to rely on our best friends: save and load.

    Boarding an airship now.

    Why does that door keep opening? The maintenance crew’s clearly slacking.
    They need a 3 AM wake-up drill!

    Exit ahead — wait for the door to close before passing.
    Your life is precious!

    Boss time: a machine boss. Aim for the glowing vacuum-tube parts.
    Almost smashed my console, but held back — hardware is sacred!

    Round 4: The Waste Disposal Plant.

    Look at those neatly parked vehicles — way better than our lazy mechanics.
    You guys deserve a bonus!

    A tough industrial stage full of hazards.

    Flames everywhere, constantly burning you. Brutal.

    Boss fight — wait, is that… Schwarzenegger?!
    No way… is this Terminator?

    Yep. It’s definitely the Terminator.

    Round 5: The Skyscraper Stage.

    Fight your way through the building’s enemies…

    Then head out to the city streets.
    Wait — is that nun back again?

    She’s no nun — she’s a kunoichi, a female ninja!

    Enough already — stop attacking!

    Time to make a run for the exit!

    Another machine-type boss. Electric shocks, gas attacks, the works.

    Hit the red button-like core. It’s all about rhythm — jump to dodge the electricity, and time your shuriken toss perfectly.

    Round 6 begins.

    Looks like Chinatown — fittingly, the BGM is called “China Town.”
    I still love listening to it. The composer Yuzo Koshiro also did Streets of Rage!

    That enemy blocks all shuriken. Dodge his attack, then strike up close.

    Avoid the woman if you can — she takes multiple hits to go down.


    I get it, you want to protect her. But survival first — retreat if needed!

    Wait, are you her boyfriend? Sorry, man. My girlfriend’s kidnapped — I’ve got my own rescue mission!

    Didn’t move aside? Fine, have some shuriken!
    Exit’s up ahead.

    Now you’re fighting on top of a speeding train.
    Seriously? Yeah, definitely a kidnapped-girlfriend plot.

    Still, the wind feels great up here!

    Wait… Spider-Man?! Earlier we had Terminator — now this?
    Guess licensing wasn’t a big deal back then!

    Spider-Man transforms into a bat. I thought you were supposed to be a spider!
    Anyway, hit and dodge, one strike at a time.
    Finally defeated the bat!

    Round 7 — almost there, stay strong!

    At the docks, precision jumping is key.
    Enemies always wait near landing spots, so throw shuriken preemptively.

    Board the ship.

    Wander through until you find the boss room.

    ##################################
    Whoa… a giant dinosaur?!
    We’ve had Terminator, Spider-Man… and now Godzilla?

    Dodge its fire breath and tail swipes — aim only for the head. You can do this!

    Final Stage: Round 8. Are we rescuing our girlfriend or saving the world? Maybe both.

    Epic waves crash in the background — true 16-bit power on display!

    That cannon fire is infuriating.

    Now entering the enemy base — ZEED Headquarters.

    Careful — one wrong door and you’ll loop endlessly like a maze.

    Each door has a kanji number. Door #4 on-screen is your target — pick wrong, and you’ll go in circles.

    In the underground, crouch through tunnels to grab lots of power-ups.
    You’ll need to max out before the final boss.
    Activate Thunder Magic to stay powered up before entering.

    Finally, the final boss chamber.

    See the woman in the background? That’s your girlfriend.

    Rocks start falling — it’s a timed battle!
    Hit the boss only when his wig attack exposes him.

    You defeated him… but your girlfriend got crushed by the falling rocks.

    Our hero is devastated.

    Ah… I couldn’t save her.

    He stares silently into the distance.

    A falling star crosses the sky — he remembers her.
    The game ends in a sad ending.

    But wait! We’ve got the power of save/load magic.

    Reload before the final fight — make sure you’re fully powered up.


    When he attacks with the wig, counter immediately with a powered shuriken.
    Dodge with double jumps, maintain your power, and you’ll win in time.

    This time, you save her — before the rocks fall!

    She escapes the prison and runs toward you.

    The lovers reunite in an embrace.

    They hold each other close, comforting one another.

    Now, they gaze at the horizon together — a true happy ending.


    My hands and eyes are exhausted… but my heart is full.
    Time to rest, shed a tear, and move on to the next retro adventure.


    Have fun, and enjoy your retro gaming life!

    ✅ Retro Joy Lab – Your daily dose of nostalgic energy!
    by Super Asurada 77

    Original article in Korean: [link]

  • RG477M Review – 4.7-inch Retro Gaming Powerhouse

    Hello everyone, this is Super Asurada77.

    The RG477M is a retro handheld console with a 4.7-inch display, 1280×960 resolution, and an impressive 120Hz refresh rate.
    Its metal body gives it a premium look and feel — one you can proudly take out and play on the subway without hesitation.


    Although it’s portable, it weighs about 365g, which might feel a bit hefty at first.
    The metal body gives it that luxury feel, but it also adds to the overall weight.

    Still, even during a one-hour subway commute, I didn’t really find it tiring to hold — probably because I rested it on my backpack while playing. 😄


    The 4:3 ratio 4.7-inch screen is absolutely perfect for retro gaming.
    Especially for those of us in our 40s and 50s, this screen feels like a cure for aging eyes!
    It’s easy on the eyes — truly comfortable.

    The ABXY buttons are quiet enough to enjoy shooting games even in public.
    However, the L1/L2 and R1/R2 buttons make a noticeable clicking sound, so I tend to avoid pressing them too much.


    See that vent? Even when playing PS2 games, the device barely gets warm.
    I was hoping it could double as a hand-warmer in winter… but nope, it stays cool! 😆

    The fan noise is audible, but once you plug in your earphones, it fades into the background.

    Because the R2 and L2 buttons aren’t analog triggers, games that require pressing both can feel a bit awkward to hold.
    But hey, just play games that don’t need them! 😂


    It supports 3.5mm headphones, and even 4-pole headsets work perfectly.
    However, when using Bluetooth earphones, I sometimes experienced disconnections in specific subway sections — but the signal returns right after passing those areas. T.T


    You can enjoy PS2 games in 4:3 ratio on this 4.7-inch screen without letterboxing.
    For middle-aged eyes, it’s a true blessing. 👀✨


    In Super Robot Wars Impact, the map and robot icons look crystal clear.
    On the Retroid Pocket 5 Mini, it was hard to tell whether I was looking at Mazinger or Great Mazinger, but
    on the RG477M, the difference is obvious — which makes me really happy.


    Recently, SEGA Ages Virtua Fighter 2 for PS2 runs perfectly after emulator updates.
    There’s minor glitching on the character selection screen, but gameplay is smooth.

    The Retroid Pocket 5 also runs it fine, but at 3x resolution the performance drops noticeably.
    On the RG477M, however, you can knock down your opponent, jump up, and slam them at full speed — even at 3x scaling.
    (2x scaling also runs well on the Pocket 5.)


    When you play PSP games (16:9) on the 4:3 screen, you’ll get letterboxing at the top and bottom.
    It makes the image appear smaller, but still perfectly playable.


    If you stretch it to full screen, it fills the display — though characters look a bit elongated. 😅


    Here’s the original ratio screen of PSP Super Robot Wars A Portable.


    And this is the stretched full-screen version — taller and thinner, but still playable.


    PSP Tekken 5 in its original aspect ratio.


    And here’s the full-screen stretched version — the fighters look long and lean. 😂


    Now here’s Bubble Bobble running on the 4.7-inch 4:3 display.
    Looks spacious, right? Super comfortable on the eyes!


    Super Famicom (SNES) games also look amazing on this wide 4:3 screen.


    Here’s Game Boy Super Robot Wars G — you can see a slight letterbox on the sides,
    but it’s still a great experience on the larger display.


    Famicom (NES) Super Mario 3 also looks great on the big screen,
    though pressing A and B together can be tricky due to the narrow button spacing.
    But hey, just skip the running and focus on jumping! 😆


    Even MAME Run and Gun 2 runs beautifully — smooth and vibrant!


    Here’s a size comparison between the Retroid Pocket 5 (top) and the RG477M (bottom), both in 4:3 mode.
    The RG477M’s display is clearly larger, though the Pocket 5 still holds up nicely.


    Here’s another comparison — PS2 Super Robot Wars Impact:
    the Pocket 5 (top) vs RG477M (bottom).
    Notice how much larger the text appears on the RG477M.


    And this one compares PSP gameplayPocket 5 (top) and RG477M (bottom) stretched to full screen.
    The RG477M still handles PSP games decently well!


    Here’s the original aspect ratio comparisonPocket 5 (top) vs RG477M (bottom).
    Smaller but much sharper and cleaner visuals on the RG477M.


    Here’s Yoshi’s Island on SFC (SNES)Pocket 5 (top) vs RG477M (bottom).
    The 4.7-inch 4:3 screen truly shines for retro titles like this.


    Game Boy games look pretty similar between the two devices.


    Finally, GBA (Game Boy Advance) comparison — Pocket 5 (top) vs RG477M (bottom).
    The RG477M’s screen is slightly smaller but still crisp and clear — perfectly enjoyable. 😄


    Make sure to use a 5V 2A charger or higher!
    Using a 5V 1A charger can overheat or even damage it — mine got really hot during charging.

    With my daily 3-hour commute, the battery easily lasted until Wednesday, which is pretty impressive!


    Final Thoughts

    Despite a few downsides — a bit of weight, Bluetooth dropouts in certain subway areas, and slightly awkward R2/L2 buttons —
    the 4.7-inch 4:3 screen is a huge strength, especially for middle-aged gamers fighting presbyopia. 👓

    It’s a wonderful retro gaming device that brings back old-school joy without eye strain.

    Enjoy your retro adventures, everyone!
    – Super Asurada77, Retro Joy Lab

    Original article in Korean: [link]

  • I Tried Beating Ghouls ’n Ghosts Again — It Still Drove Me Insane

    👻 Ghouls ’n Ghosts – The Ultimate Test of Patience and Courage!

    By SuperAsurada77

    Have you ever seen a bearded guy in his underwear fighting zombies in an arcade?
    If so, you probably remember Ghosts ’n Goblins — the legendary game infamous for its brutal difficulty.

    Later, it came home as Ghouls ’n Ghosts on the 16-bit Sega Mega Drive, with upgraded graphics and the same soul-crushing challenge.
    Just being able to play it at home was pure joy — until that first clear stage hit you with despair.


    Now, we live in an era where we can play it on handheld consoles — and yes, the save & load trick finally lets us reach the ending.
    Still, you’ll need persistence and a lot of patience.


    Basic Controls

    A Button: Throw weapon
    B Button: Jump

    If you’re wearing the golden armor, hold A to charge your magic and release for a special attack unique to each weapon.



    Now, let’s begin the adventure!


    The opening scene’s graphics and haunting soundtrack hit you right in the nostalgia.

    You start armored, but one hit strips you down to your underwear.
    Get hit again, and you’re nothing but bones.
    Yeah, it’s brutally hard.


    Between grim reapers and dive-bombing eagles, chaos reigns.

    Sometimes your brain presses back on the D-pad…
    but your fingers just refuse to cooperate.

    That golden armor is key — it unlocks special attacks!

    Hold down the attack button to charge up.
    When the gauge is full, release to unleash a powerful magic attack.

    For example, the lance triggers lightning magic, and during that lightning flash, you’re momentarily invincible.

    The pixel art vibes? Absolutely top-tier.
    But… still insanely hard.

    The storm scene — with the rain and swirling tornado monsters — is simply breathtaking for its time.

    Then comes that charging pig monster.
    Mash those buttons like your life depends on it — because it does.

    And when that pig starts puking… yeah, chef’s kiss — perfection and disgust in one.

    Whoever designed these bosses deserves a medal.
    The imagination is off the charts!
    (Headshots are the key, by the way. Three good hits will do it.)

    Time limit’s ticking!

    Even if you beat the boss, if the timer hits zero before you grab the key, it’s back to square one. Brutal!

    Stage 2 begins.
    Forget everything you know about turtles being slow.

    Fall off that bridge, and you’re sucked into the sandpit — straight to monster dinner.
    Turn back and RUN.

    Fiery birds and bean-sprout-looking monsters make life miserable.

    Those flaming phoenixes just won’t stop coming.

    Stage 2 boss time — a flaming demon dog (or lion?).
    Dodge the flames, spam attacks, and pray.

    Victory!
    Of course, only thanks to the almighty Save & Load technique.

    Stage 3 — welcome to hell.
    The hardest stage of them all.

    You have to sprint nonstop or you’ll never make it.

    This is where most players die. Over and over.

    Precision jumps are your only salvation.

    Almost there!
    Right before the stone mouth, you must jump off.
    Watch out — there’s always a monster right where you land.
    Press down + attack mid-fall to survive.
    Easier said than done.

    Please… don’t throw your handheld.
    Your handheld loves you. ❤️

    Attack the eyeball hiding inside the cloud.

    Even monsters look exhausted — that bloodshot eye needs sleep!

    Stage 3 clear!
    Take a deep breath, stare at the horizon, and meditate before continuing.

    Stage 4 — another nightmare.
    “Oh dear lord, haven’t I suffered enough?!”

    Slippery platforms, rage-inducing falls…
    But remember — the princess is counting on you!

    The boss here is fast, tricky, and the timer is cruel.

    Only 27 seconds left! Aim for the heart!

    Made it! Somehow…

    The final? stage begins.
    The enemies are desperate, throwing everything they’ve got.

    Still with the projectile vomit… the mental damage is real.

    All the previous bosses return for revenge.

    “Hey, where’d your bodies go?”

    “Wait… twins?!”
    The blue flame weapon is a must here — charge it up for a devastating magic blast.

    The final boss? Ordinary weapons barely scratch him.

    But the blue flame’s special attack melts him instantly.
    Without it, you’ll need perfect dodges to survive.

    At last, the door to the princess!

    Wait… who’s this guy?


    Brave Knight Arthur, you have done well to come this far.
    However, in your current state,
    you cannot defeat the Demon King Lucifer beyond this gate.
    Return once more to the Demon Realm,
    and within the battles ahead,
    receive the power of true magic.

    Where’s the princess??


    Arthur, wear the magical armor,
    and if you keep opening the treasure chests,
    the goddess will surely appear.
    Be strong, Arthur — I believe
    that you, of all people, can defeat Lucifer.

    What?! It’s restarting?!

    Yes, you have to beat the entire game twice to see the true ending.
    Cruel developers indeed! 😭

    Somewhere in the second loop, you’ll find the ultimate weapon.

    That goddess turns into the final weapon — grab it fast!

    This is the most powerful weapon in the game.

    It even cancels enemy projectiles!

    Bosses crumble in seconds — poetic justice.
    “Thanks, devs… I guess?”

    Keep collecting keys and clearing stages.

    Enemies get faster and meaner this time.

    But with the ultimate weapon, nothing can stop you!

    Easy win — pure satisfaction.

    And yet, more hell awaits…

    “Wait, I have to do this again?!
    Feels like serving a second term in the army.

    “Oh hey, the eyeball boss! Still bloodshot, huh?”

    Time to put you to rest.

    Enemies come in endless waves now.

    Still, every boss will finally find peace.

    The charging pig?

    He’s done.

    Headless ghosts? Done.

    Triplets of doom?

    Sent them all to heaven.

    The so-called “not-final” boss?
    Yeah, you’re next.

    At last, the true final boss awaits!

    “Oh no… you look like a final boss all right.”
    Jump onto its feet and strike the head relentlessly!

    Defeat it, and the trapped souls are freed.

    A kind bird carries the princess’s body back.

    Now her soul descends to reunite with it.

    Spirit and body

    finally one. (Ghost meets Ghost?)

    Our hero and the princess run toward each other.

    Finally, a moment of peace and happiness.

    Lucifer, who revived the Demon Realm that should have perished three years ago,
    once again tried to rule over it —
    but Arthur rose to defeat him once more.

    Sensing the ominous signs of the Demon Realm’s revival,
    Arthur never let his guard down,
    even after defeating the Great Demon King three years earlier.

    When the power of the Demon Realm began to seep into the fiends once again,
    the heavenly gods bestowed upon the couple — Arthur and the princess —

    Without these magical powers, even Arthur himself
    would have perished before facing Lucifer.
    But after receiving the Psycho Cannon from
    the archangel Cael to defeat Lucifer,
    Arthur finally overcame him after a long and grueling battle.

    The souls of the people who had been trapped
    within Lucifer’s body were finally set free,
    and even the princess, who had once lost her life,
    was revived.
    Thanks to the valiant Knight Arthur,
    peace returned once more to the human world.
    …But someday, by the hand of someone or something,
    the Demon Realm may rise again…

    The souls of those trapped within Lucifer’s body
    were finally freed, and even the princess,
    who had once perished, was brought back to life.
    Through the valor of Knight Arthur,
    peace returned once more to the human world.
    …Yet someday, by the hand of someone or something,
    the Demon Realm may rise again.
    Has Arthur’s battle truly come to an end…?

    “Lived happily ever after?”
    The question mark says otherwise.

    The End.

    Even with save-load abuse, this game is a mountain of pain.
    You’ll need patience, persistence, and maybe therapy.
    But beating it? It’s pure bliss — a retro triumph!


    🎮 Until next time, may your retro gaming spirit stay strong!
    SuperAsurada77

    Original article in Korean: [link]

  • 1976년 11월~12월 대한민국 극장 우리들이 알고있는 주요 상영작

    출처 : NAVER뉴스 라이브러리 1976년12월09일 조선일보 캡처

    한국 애니메이션의 전설, 로보트 태권브이 시리즈의 두 번째 작품
    《로보트 태권브이: 우주작전》(Robot Taekwon V: Space Mission, 1976)을 소개합니다.


    🎬 작품 개요

    • 제목: 로보트 태권브이 2탄 – 우주작전
    • 감독: 김청기
    • 개봉일: 1976년 12월 13일
    • 제작: 세기상사
    • 장르: SF / 액션 / 애니메이션

    첫 번째 작품이 어린이들의 폭발적인 인기를 얻은 후, 불과 1년 만에 속편이 제작되었습니다.
    이번엔 지구를 넘어 우주로 진출하며, 태권브이가 외계세력과 맞서는 대모험을 펼칩니다!


    🪖 줄거리 요약

    지구를 위협하는 외계세력 ‘녹의 여왕’과 ‘맥스 장군’이 거대한 함대를 이끌고 침공해옵니다.
    훈이와 태권브이는 이를 막기 위해 우주로 출격!
    무중력 상태에서 펼쳐지는 박진감 넘치는 전투와, 새로운 로봇 병기들이 등장하며
    전작보다 훨씬 스케일이 커진 스토리를 보여줍니다.


    💫 작품의 특징과 의미

    • 국산 로봇물의 확장판 : 국내 최초로 우주전 개념을 도입한 애니메이션
    • 태권도 + 로봇의 결합 : 한국적인 소재를 SF로 승화한 독창성
    • 시대적 배경 : 70년대 후반 ‘과학기술 붐’과 맞물린 어린이 문화의 대표 아이콘

    이 작품은 단순히 어린이용 애니메이션을 넘어,
    ‘한국형 슈퍼로봇’의 정체성을 완성한 상징적인 작품이기도 합니다.


    🎞️ 당시의 극장가 분위기

    1976년 겨울 극장가는 ‘이소룡 열풍’과 함께
    국산 애니메이션 <로보트 태권브이 2탄>이 어린이 관객층을 사로잡았습니다.
    서울 명보극장 등 주요 상영관에서 장사진을 이뤘고,
    신문과 어린이잡지에서는 “국산 로봇의 자존심!”이라는 문구로 크게 홍보되었죠.
    그야말로 한국형 히어로의 황금기 개막이었습니다.


    🔧 제작 비하인드

    • 1탄의 성공 덕분에 짧은 제작 기간(약 8개월) 만에 완성
    • 셀 애니메이션 방식으로 제작되어 컬러톤이 전작보다 향상
    • 당시 ‘국산 SF의 가능성’ 을 보여준 선구적 작품으로 평가받음

    🧠 레트로 감상 포인트

    • 70년대 특유의 색감과 배경음악
    • 태권브이의 새로운 무기 시스템 (로켓펀치, 우주용 부스터)
    • 훈이의 성장 스토리와 동료애

    🏁 마무리

    《로보트 태권브이 2탄: 우주작전》은
    지금 다시 봐도 그 시절의 도전정신과 상상력이 느껴지는 작품입니다.
    CG도, 거대한 제작비도 없던 시대에 오직 열정과 꿈으로 완성된 한국형 로봇 애니메이션.
    70년대 어린이들에게 태권브이는 단순한 캐릭터가 아닌,
    국산 히어로의 자부심 그 자체였습니다.

    출처 : NAVER뉴스 라이브러리 1976년12월10일 조선일보 캡처

    🤖 1976년, 또 하나의 국산 히어로 — 《철인 007》

    70년대 후반 한국 어린이들을 열광시켰던 또 하나의 로봇 히어로,
    바로 《철인 007》(Iron Man 007) 을 소개합니다.
    태권브이와 함께 한국 로봇 애니메이션의 양대 산맥 중 하나로 꼽히죠.


    🎬 작품 개요

    • 제목: 철인 007 (Iron Man 007)
    • 감독: 한하림
    • 제작사: 세기상사
    • 개봉일: 1976년 12월 10일 (조선일보 광고 기준)
    • 장르: SF / 액션 / 애니메이션

    1970년대 중반, 한국은 로보트 태권브이의 성공으로 ‘국산 로봇붐’이 일었습니다.
    그 여세를 몰아 세기상사가 제작한 또 다른 야심작이 바로 **《철인 007》**입니다.
    이 작품은 태권도나 민족주의보다 **‘과학기술과 인간성의 결합’**을 주제로 삼았습니다.

    이야기의 중심은 ‘인간처럼 사고하는 인공지능 로봇’,
    즉 철인 007이 악의 조직 ‘블랙파워단’과 맞서 싸우며
    도시와 인류를 지켜내는 SF 첩보 액션입니다.


    🦾 줄거리 요약

    악의 조직 ‘블랙파워단’이 세계 정복을 노리며 기계병기를 투입합니다.
    이에 맞서 천재 과학자 김박사가 개발한 인간형 로봇 ‘철인 007’ 이 투입됩니다.
    007은 인간처럼 생각하고 행동하지만, 엄청난 힘과 내구성을 지닌 최강의 로봇!
    그는 어린 조수 민호와 함께 도시를 지키며,
    악의 조직과 숨 막히는 전투를 펼칩니다.


    ⚙️ 작품의 특징

    • 인간형 로봇의 감정 표현을 시도한 최초의 한국 애니메이션 중 하나
    • 태권브이보다 첩보영화적 요소가 강함
    • **로봇이 아닌 ‘인간처럼 생각하는 기계’**라는 설정이 시대를 앞섰다는 평가
    • 70년대 후반 어린이 잡지와 완구 시장에서 큰 인기

    🕰️ 1976년 당시 배경

    《철인 007》은 《로보트 태권브이 2탄》 개봉 약 5개월 전
    여름방학 시즌에 맞춰 개봉되었습니다.
    그해는 ‘국산 로봇영화 전성기’라 불릴 정도로
    극장가에 로봇물이 잇달아 등장했죠.
    태권브이가 애국심과 태권도 정신을 내세웠다면,
    철인007은 좀 더 국제적 감각과 도시적 세련미를 보여주며 차별화되었습니다.


    🎨 디자인 & 메카닉

    • 메탈릭한 은색 바디, 붉은 헤드기어, 유선형 팔 구조
    • 태권브이보다 슬림하고 인간형에 가까운 비율
    • ‘비행 모드’와 ‘격투 모드’로 변환 가능
    • 주무기는 고속펀치플라즈마 빔

    💭 레트로 감상 포인트

    • 당시 아날로그 셀 애니메이션 특유의 색감
    • 정의감 넘치는 어린 조수 민호와의 관계
    • “철인 007, 출동!”이라는 명대사로 시작하는 오프닝
    • 전작보다 빠른 템포와 SF적 상상력이 돋보이는 전투 장면

    🏁 마무리

    《철인 007》은 태권브이에 가려져 상대적으로 덜 알려졌지만,
    1970년대 한국 로봇물의 다양성과 상상력을 보여준 중요한 작품입니다.
    오늘날 다시 보면 그 시절의 순수한 열정과 기술에 대한 동경이 느껴집니다.
    지금은 희귀 영상 자료로 남았지만,
    그 이름만으로도 한국형 히어로 시대의 상징이죠.

    출처 : NAVER뉴스 라이브러리 1976년12월26일 조선일보 캡처

    🦍 1976년 12월, 초대형 괴수의 귀환 — 《킹콩》(King Kong)

    🎬 작품 개요

    항목내용
    제목킹콩 (King Kong)
    감독존 길러민 (John Guillermin)
    제작디노 드 로렌티스 (Dino De Laurentiis)
    주연제프 브리지스, 제시카 랭
    장르SF / 괴수 / 어드벤처
    한국 개봉일1976년 12월 26일 (조선일보 광고 기준)
    상영관명보극장, 국제극장 등 주요 개봉관
    형태자막판 (극장 포스터에 “컬러자막판 대개봉!” 명시)

    🏙️ 당시 개봉 분위기

    1976년 겨울, 서울 극장가는 국산 로봇물 〈철인 007〉,
    **〈로보트 태권브이 2탄 – 우주작전〉**과
    미국 대작 **〈킹콩〉**이 동시에 걸리며
    국산 SF와 헐리우드 괴수영화가 맞붙은 흥미로운 겨울 시즌이었습니다.

    조선일보 12월 26일자 광고에는

    “세계 최대의 괴수! 킹콩! 초특급 컬러 대작!”
    이라는 문구와 함께
    “오늘 개봉 – 명보·국제 등 대극장 동시상영”이라는 안내가 확인됩니다.


    🦍 영화 내용 요약

    석유 탐사선을 타고 정글 섬 ‘스컬 아일랜드’에 상륙한 탐험대가
    거대한 원숭이 킹콩을 발견하면서 벌어지는 이야기.
    킹콩은 아름다운 여인 ‘두안(제시카 랭)’에게 매료되지만,
    탐욕스러운 인간들에 의해 도시로 끌려와 비극을 맞게 됩니다.

    1933년 원작의 리메이크작으로,
    1970년대 특수효과 기술을 총동원한 블록버스터로 화제를 모았습니다.


    💭 레트로 감상 포인트

    • 미니어처 세트와 수트 액션의 조화
    • 70년대식 로맨틱 괴수극의 감성
    • 제시카 랭의 데뷔작으로 알려진 상징적인 작품
    • 1970년대 후반 한국 관객에게는 ‘헐리우드 특촬영화의 충격’ 그 자체

    🏁 정리

    🗓 1976년 12월 26일 개봉 (조선일보 확인)
    🎥 감독: 존 길러민
    🧑‍🎤 주연: 제프 브리지스, 제시카 랭
    📍 상영관: 명보·국제 등 주요 극장
    🇰🇷 당시 국산 로봇물과 나란히 개봉한 헐리우드 대작

    이달의 극장가는 단순한 흥행 경쟁을 넘어
    국산 애니메이션의 자존심과 헐리우드 대작의 충돌을 보여준 시기였습니다.
    ‘태권브이’와 ‘철인007’은 한국인의 상상력을 키웠고,
    ‘킹콩’은 세계 영화 기술의 새로운 가능성을 보여줬습니다.