[태그:] retro gaming

  • The Revenge of Shinobi – Beating the 16-Bit Sega Classic with Save-Load Magic

    By Super Asurada 77 – Retro Joy Lab

    Hello, this is Super Asurada 77.


    For gamers in their 40s and beyond, here’s a title that lets you finally beat that impossible childhood game — thanks to the magic of forced save/load tricks!


    It’s The Revenge of SHINOBI, a legendary 1989 Sega title that helped define the 16-bit Mega Drive era.
    Known in Korea as Super Shinobi, this classic ninja adventure is a true symbol of Sega’s golden age.


    Basic Controls:

    A Button: Ninja Magic
    B Button: Attack or Throw Shuriken
    C Button: Jump
    Press Start, then use the D-pad to select your ninja spell.


    Jump → Jump again: Double Jump
    Attack at the peak of a double jump: Multi Shuriken Throw (only works if you have enough shuriken).


    Ninja Magic:

    Flame Technique – Summons a blazing dragon that fills the screen, burning all enemies.

    Thunder Technique – Your body becomes surrounded by lightning, making you temporarily invincible. But take a few hits, and it wears off.

    Clone Technique – Boosts your jump height slightly. Honestly, I rarely use it. Seems cool, but not essential for boss fights.

    Suicide Technique – Sacrifice one life to damage nearby enemies. You’ll revive instantly with full health and one magic use restored. Extremely useful for boss battles if you have extra lives!

    Now, let’s begin the game.

    Middle-aged gamers have their pride — full 90 shuriken stock, difficulty set to NORMAL.
    Hold that pride high! “Normal mode” is our badge of honor.

    Round 1 begins. Wait, why are we fighting again?
    Are we saving the world… or did someone kidnap our girlfriend?

    Oops, pressed the wrong button? Yep — you just wasted your ninja magic on a random grunt.
    Better restart.

    A rock bridge? Step close and it starts moving — the arrow appears, and you go the opposite way.

    Enemies swarm in waves, but we’ve got plenty of shuriken left. Fire away!

    Here comes a boss in cool armor — I love that color scheme!

    When he swings his sword from the wall, hit him midair with multi-shuriken. Perfect timing!

    That armor’s gorgeous — changing colors like it’s AI-controlled. Man, I want one!

    Round 2: The waterfall stage.

    This is where most players hit their first wall.
    Don’t worry — the mighty save/load trick will carry you through.

    The waterfall is beautiful… but fall off, and you’ll lose a precious life.

    Ugh, those falling logs! You’ll need perfect double-jump timing to land safely.
    Trust your rhythm — if you can leave your office exactly at 6:00:00 PM, you’ve got this.

    Make it across the logs, and you’ll see the exit.

    Now the city stage begins. A nun turns into a ninja, and a guy straight out of a Jackie Chan movie attacks with flying kicks!

    It’s total chaos — take them down one by one, calmly and precisely.
    If they won’t listen, well… shuriken and sword it is.

    Stop attacking me already! It hurts!

    I’m exhausted… time to chill at the club.

    Yep, it’s a club — but the boss shows up using Clone Magic!

    Take down his clones first, one by one.

    Then unleash your Flame Magic to burn off your stress!

    On to Round 3. The difficulty spikes here.

    Looks like an airfield. Japanese soldiers fire guns, toss grenades, and use flamethrowers.
    Time to rely on our best friends: save and load.

    Boarding an airship now.

    Why does that door keep opening? The maintenance crew’s clearly slacking.
    They need a 3 AM wake-up drill!

    Exit ahead — wait for the door to close before passing.
    Your life is precious!

    Boss time: a machine boss. Aim for the glowing vacuum-tube parts.
    Almost smashed my console, but held back — hardware is sacred!

    Round 4: The Waste Disposal Plant.

    Look at those neatly parked vehicles — way better than our lazy mechanics.
    You guys deserve a bonus!

    A tough industrial stage full of hazards.

    Flames everywhere, constantly burning you. Brutal.

    Boss fight — wait, is that… Schwarzenegger?!
    No way… is this Terminator?

    Yep. It’s definitely the Terminator.

    Round 5: The Skyscraper Stage.

    Fight your way through the building’s enemies…

    Then head out to the city streets.
    Wait — is that nun back again?

    She’s no nun — she’s a kunoichi, a female ninja!

    Enough already — stop attacking!

    Time to make a run for the exit!

    Another machine-type boss. Electric shocks, gas attacks, the works.

    Hit the red button-like core. It’s all about rhythm — jump to dodge the electricity, and time your shuriken toss perfectly.

    Round 6 begins.

    Looks like Chinatown — fittingly, the BGM is called “China Town.”
    I still love listening to it. The composer Yuzo Koshiro also did Streets of Rage!

    That enemy blocks all shuriken. Dodge his attack, then strike up close.

    Avoid the woman if you can — she takes multiple hits to go down.


    I get it, you want to protect her. But survival first — retreat if needed!

    Wait, are you her boyfriend? Sorry, man. My girlfriend’s kidnapped — I’ve got my own rescue mission!

    Didn’t move aside? Fine, have some shuriken!
    Exit’s up ahead.

    Now you’re fighting on top of a speeding train.
    Seriously? Yeah, definitely a kidnapped-girlfriend plot.

    Still, the wind feels great up here!

    Wait… Spider-Man?! Earlier we had Terminator — now this?
    Guess licensing wasn’t a big deal back then!

    Spider-Man transforms into a bat. I thought you were supposed to be a spider!
    Anyway, hit and dodge, one strike at a time.
    Finally defeated the bat!

    Round 7 — almost there, stay strong!

    At the docks, precision jumping is key.
    Enemies always wait near landing spots, so throw shuriken preemptively.

    Board the ship.

    Wander through until you find the boss room.

    ##################################
    Whoa… a giant dinosaur?!
    We’ve had Terminator, Spider-Man… and now Godzilla?

    Dodge its fire breath and tail swipes — aim only for the head. You can do this!

    Final Stage: Round 8. Are we rescuing our girlfriend or saving the world? Maybe both.

    Epic waves crash in the background — true 16-bit power on display!

    That cannon fire is infuriating.

    Now entering the enemy base — ZEED Headquarters.

    Careful — one wrong door and you’ll loop endlessly like a maze.

    Each door has a kanji number. Door #4 on-screen is your target — pick wrong, and you’ll go in circles.

    In the underground, crouch through tunnels to grab lots of power-ups.
    You’ll need to max out before the final boss.
    Activate Thunder Magic to stay powered up before entering.

    Finally, the final boss chamber.

    See the woman in the background? That’s your girlfriend.

    Rocks start falling — it’s a timed battle!
    Hit the boss only when his wig attack exposes him.

    You defeated him… but your girlfriend got crushed by the falling rocks.

    Our hero is devastated.

    Ah… I couldn’t save her.

    He stares silently into the distance.

    A falling star crosses the sky — he remembers her.
    The game ends in a sad ending.

    But wait! We’ve got the power of save/load magic.

    Reload before the final fight — make sure you’re fully powered up.


    When he attacks with the wig, counter immediately with a powered shuriken.
    Dodge with double jumps, maintain your power, and you’ll win in time.

    This time, you save her — before the rocks fall!

    She escapes the prison and runs toward you.

    The lovers reunite in an embrace.

    They hold each other close, comforting one another.

    Now, they gaze at the horizon together — a true happy ending.


    My hands and eyes are exhausted… but my heart is full.
    Time to rest, shed a tear, and move on to the next retro adventure.


    Have fun, and enjoy your retro gaming life!

    ✅ Retro Joy Lab – Your daily dose of nostalgic energy!
    by Super Asurada 77

    Original article in Korean: [link]

  • RG34XXSP Retro Handheld Review

    By Super Asurada 77 | Retro Joy Lab

    Hello everyone, this is Super Asurada 77.


    Meet the RG34XXSP, a retro handheld console in a clamshell (foldable) design with a 3.4-inch screen
    absolutely perfect for portable gaming on the go.

    You can toss it casually into your bag without worry and still enjoy your favorite classics anywhere.

    The build quality is excellent — and it even lets you have fun with stickers and color customization.
    Yes, I tried decorating mine with some stickers too!


    It weighs only 180 grams, which makes it incredibly lightweight and easy to carry around.


    The D-pad and ABXY buttons are fairly quiet — not silent, but quiet enough.
    In a library, you might hear a faint click,
    but in a noisy environment like the subway, it’s barely noticeable.

    Note: The RG35XXSP doesn’t have an analog stick,
    but the RG34XXSP does. So keep that in mind!


    If you’ve used any of the Anbernic OS devices before,
    the interface here will feel instantly familiar.


    You can decorate your game list with cover images,
    but unfortunately, video previews aren’t supported.


    You can adjust the screen angle like this —
    but honestly, it’s a bit awkward while gaming.


    The TF1 slot holds the microSD card that contains the operating system.

    You can store your games on the same card,
    or insert a separate game card into TF2,
    but I recommend using TF1 for both OS and games.

    If you load from TF2, the system will always ask
    “TF1 or TF2?” every time you browse games — it gets annoying fast.

    You can adjust the volume using the dedicated side buttons.


    Here are the shoulder buttons (L1, L2, R1, R2)
    they’re not loud, which is nice.

    Charging is simple: just plug a USB Type-C cable
    into the USB/OTG port.


    You’ll find the power and reset buttons here.
    If you press and hold the power button while the clamshell is closed,
    it’ll turn on automatically.

    If you ever find it powered on inside your bag,
    it probably got triggered by pressure on that power button.

    The TF2/EXT slot is where you can insert another SD card for extra games.

    The LED indicators show charge status:

    • Bottom LED lights up during charging
      • Red = low battery
      • Orange = mid charge
      • Off = fully charged
    • Top LED shows battery level while in use
      • Green = good
      • Red = low battery warning

    The headphone jack is located on the bottom.
    It doesn’t get in the way while gaming.

    Performance-wise, it handles PS1 and below flawlessly.

    PSP games also work —
    especially 2D titles like Super Robot Wars, which run quite smoothly.

    Performance is on par with other Anbernic RG35XX series devices.

    After about an hour of play, the console gets slightly warm —
    nothing to worry about.


    The stock Anbernic OS includes a music player app.
    You can load MP3s and listen even with the clamshell closed.

    However, be careful —
    if the shoulder buttons get pressed while it’s in your pocket,
    it might skip, pause, or restart your track.

    Also, there’s no resume function
    once you exit the app, it won’t remember where you left off.


    You can also play old encoded video files
    the OS includes a built-in video player.
    Even with the lid closed, playback continues.


    Both 3-pole and 4-pole headphones work perfectly —
    sound output is clean and strong.


    When charging, always use a 5V 1.5A or 5V 2A charger
    with a KS certification mark (or equivalent safety approval).

    ⚠️ Important Safety Tips:

    • Do NOT use 9V fast chargers or mixed 5V/9V adapters
      they may damage the board.
    • Avoid 5V 1A chargers as well; they can overheat.
    • Always turn off the device before charging.
    • Never leave it charging unattended while you sleep.

    You never know what might happen — safety first!


    Final Thoughts

    If you’re a beginner looking for a clamshell-style retro handheld mainly for PS1-era or older games,
    the RG34XXSP is a great starting point.

    It’s compact, durable, and easy to carry —
    a perfect travel companion for quick retro gaming sessions.

    I personally use it all the time for on-the-go gaming.

    Enjoy your retro gaming life!
    🎮 — Super Asurada 77

    Original article in Korean: [link]

  • Retroid Pocket 5 Mini V2 – Hands-On Review

    By Super Asurada 77 | Retro Joy Lab

    Retroid has released both the Retroid Pocket 5 and its smaller sibling, the Pocket 5 Mini.
    However, many users complained about the smaller screen size.

    Then, quite suddenly, Retroid dropped the V2 version — and it’s now officially available on their website.
    I managed to get my hands on one and gave it a proper test.



    One of the biggest strengths of the Pocket 5 Mini is its light weight.

    The regular Pocket 5 weighs about 282 g, but the Mini tips the scale at only 233 g — incredibly light.
    Among all handhelds in the 200-gram class, this one easily leads in performance.

    It uses the same Snapdragon 865 chipset as the Pocket 5 — the very same chip found in the Galaxy S20 Plus.

    Unlike smartphones that can throttle performance due to heat (since they lack a fan),
    the Pocket 5 Mini includes active cooling, keeping frame drops under control even during demanding games.


    Performance:
    Even at 3× internal resolution, PS2 games run smoothly without lag.

    Kunoichi — a game that usually stutters on many handhelds — runs beautifully on this device.


    Onimusha 2 also plays effortlessly.


    Tekken 5 runs perfectly fine too.


    Even Super Robot Wars Impact performs like a charm.

    However…

    When you open the map view, things get tough for us 40- or 50-something gamers with aging eyes.

    It’s really hard to tell the units apart! On the 2D tactical map, you can only distinguish red and blue units —
    but identifying the individual mechs is nearly impossible, even with the upgraded 3.9-inch display.


    On PSP, the screen appears slightly cropped at the top and bottom — so everything looks smaller.


    If you adjust the display scaling in the PSP emulator, it becomes much more comfortable to watch.


    At 1:1 aspect ratio, it feels crisp and clear —


    But returning to the original ratio makes it tiny again.
    Oh, my eyes… if only I could get my youth back!


    Nintendo DS requires some tweaking too — the left and right edges may get cut off depending on the layout.


    Still, NDS games run extremely well.


    If the Pocket 5 Mini V2 handles Tekken 5 smoothly, then Tekken 3 (PS1) is absolute perfection.
    Even when you crank up all the graphical enhancements in the core settings, it doesn’t break a sweat.


    Famicom (NES) originally had an 8:7 pixel aspect ratio,
    but on CRT TVs it was stretched to 4:3.
    With the emulator set to 8:7, you get a much more natural and satisfying view.


    Super Famicom (SNES) uses a similar ratio — set it to 8:7 and it looks fantastic on the V2 screen.
    This is one of the biggest visual advantages of the new version.


    Game Boy titles, with their nearly 1:1 aspect ratio, look perfect on the V2 display.


    Neo Geo Pocket games also match beautifully with this screen.


    And Game Boy Color runs wonderfully as well.
    You can enjoy most portable console titles in their original aspect ratios,
    almost identical to the feel of real hardware.


    Surprisingly, even Game Boy Advance titles look good —
    though you’ll notice thin letterbox bars on top and bottom, the image fits the V2 display naturally.


    I also compared PS2 gameplay between the Pocket 5 and Pocket 5 Mini V2.
    The difference? Practically none in performance.
    However, those tiny map screens will definitely test your eyesight!


    When it comes to Super Famicom games, the V2’s native 8:7 ratio really shines.
    Despite the smaller screen, it doesn’t feel cramped compared to the Pocket 5.


    Same goes for Famicom titles.


    NDS games are surprisingly enjoyable too.


    Interestingly, GBA graphics even appear sharper on the Mini V2 —
    whereas on the Pocket 5 you can clearly see the pixel grid.


    When it comes to Game Boy, the Pocket 5 Mini V2 wins hands down.

    If you enjoy long sessions — say, a full hour of Super Robot Wars
    you’ll appreciate the comfort and lightness.

    For comparison: playing the same game on the Odin 2 while lying down
    can make your wrist ache after an hour.
    The Mini V2, however, feels feather-light.


    Verdict

    If you value portability and want to enjoy classic consoles like the Famicom and Super Famicom
    in their authentic screen ratios, the Retroid Pocket 5 Mini V2 is highly recommended.

    It’s also a great choice for those who want smooth PS2 performance in a compact form.

    However, if your eyesight isn’t what it used to be,
    you might be happier sticking with the Pocket 5 instead — the larger display makes a real difference.


    A Few Notes

    • Bluetooth audio can disconnect occasionally in the subway — more often than on the Pocket 5 —
      but it only happens in weak-signal areas.
    • Charging: Supports fast charging.
      Don’t use a 5 V 1 A charger — it may overload and overheat.
      Always use 5 V 2 A or 9 V chargers for safety.

    Enjoy your retro gaming life!
    🎮 — Super Asurada 77

    Original article in Korean: [link]

  • Golden Axe (Sega Genesis): A Legendary 16-Bit Beat ’Em Up That Defined the Early ’90s

    Hello, this is Super Asurada77.

    In the early 1990s, few games defined the golden era of the Sega Mega Drive quite like this one — a legendary belt-scrolling action classic.

    Relive the epic battles of Golden Axe on the Sega Genesis — from magic-wielding heroes to Death Adder’s final showdown

    It’s Golden Axe, developed by Sega. Known to many as “The Golden Axe”, this game’s title might be a bit misleading — since the main hero wields a sword, not an axe. So… is the dwarf the real protagonist here?

    Basic Controls

    A Button: Magic Attack
    B Button: Standard Attack
    C Button: Jump
    D-Pad (double-tap forward): Run
    Run + B: Running Attack
    Jump + B: Jump Attack
    B + C: Heavy Attack

    If you’re a fellow middle-aged retro gamer like me, always maximize your LIFE bar to 5.
    Enemies can gang up on you and melt your HP in seconds — so always go in fully loaded.

    And of course, seasoned veterans like us never pick Beginner Mode.
    Our pride won’t allow it.
    Choose ARCADE.

    Selecting THE DUEL puts you into a one-on-one battle against a series of enemies — a fun challenge if you’re confident in your skills.

    Each character’s magic has its own elemental theme:

    • The male warrior wields explosive-type magic. His ultimate attack is a volcanic eruption.
    • The female warrior commands fire magic. Her final spell is a devastating dragon flame.
    • The axe-wielding dwarf channels lightning. His top-tier magic unleashes multi-strike thunderbolts.

    Death Adder — no, not Darth Vader — invades the royal castle and captures the king and princess.

    And of course, the ever-popular trope continues: off we go to rescue the princess!

    Oops… accidentally triggered a magic attack instead of a normal strike.
    Using your precious magic on two small minions? Painful mistake.

    Ah yes — the thieving gnomes.
    Attack them to collect magic potion jars, essential for powering up your spells.

    Wait a minute… isn’t that the same creature from Altered Beast?
    Yep. It’s the exact same sprite.

    The boss of Stage 1 is the Bad Brothers duo.
    Seeing such a massive boss character moving around was truly mind-blowing at the time.

    Coming from 8-bit systems with tiny sprites, this was 16-bit power on full display.

    A well-timed volcanic blast takes care of them nicely.

    Ah, here come the generous gnomes again with more items. Don’t forget to stock up!

    OUR SWORN ENEMY DEATH ADDER IS IN HIS CASTLE. WE’LL TAKE A SHORTCUT THROUGH THE TURTLE VILLAGE.

    Stage 2: Turtle Village
    Use your dash attacks to knock enemies off the cliffs — it’s the fastest way to clear them.

    The villagers scream and flee as chaos unfolds.

    Purple-clad warriors swoop in riding dragons.
    Knock them off their mounts and claim the beasts for yourself — mounted attacks are powerful, so take advantage!

    The bosses here are the Green Sisters.

    Don’t be fooled by their looks — they’re deadly!

    After defeating them, thieving dwarves return — but this time green ones appear, dropping meat to restore your health. Delicious!

    THE VILLAGE WAS ON THE BACK OF A GIANT TURTLE.

    THE TURTLE TAKES US SOUTH, ACROSS THE SEA.

    The background suddenly resembles a turtle shell…

    Oh — there’s its face!

    One shoulder tackle from this brute will send you flying.

    Stage 3 Boss: A towering knight wielding a gigantic sword.
    Getting hit hurts.

    Unleash your volcanic magic once again to finish the stage.

    After the battle, the thieving gnomes arrive once more with health and magic refills. Much appreciated.

    WE HAVE GONE IN CLOSE VICINITY OF THE CASTLE. BUT THE WAY IS PACKED BY ENEMY LINES. WE MUST DARE THE “FIEND’S PATH” TO REACH THE CASTLE.

    Hmm… why do all the enemies look like palette-swapped versions of previous ones?

    Ah — skeletal enemies appear! At least there’s some variety now.

    The black knights and skeletons can overwhelm you quickly.
    They’re the bosses of Stage 4. Use shoulder tackles and stay mobile to survive.

    After a hard-fought day, the gnomes return once more with much-needed recovery items. Hang in there!

    THE “FIEND’S PATH” WAS A GREAT GREAT EAGLE. WE ARE TAKEN ACROSS THE SKIES TO THE CASTLE. NOW THE FINAL BATTLE BEGINS.

    A giant eagle face looms in the background.
    Knock skeletons off the cliffs for an easier fight.

    For its time, the 16-bit pixel art looked absolutely stunning — and even today, it’s a true masterpiece of spritework.

    “Stop attacking me, lady in red! I’m dying here!”

    Wait… aren’t you the boss from Stage 3? Oh… you’re just red now.
    Enough with the color swaps already!

    The gnomes, sensing the final battle, shower you with resources like never before.

    “So you’re the boss, huh? Well, first things first — take this!”

    Wait, is that the same giant from before… now with a helmet and axe?
    Didn’t I say no more costume changes?

    Fine then — volcanic eruption to the face! …Wait, he’s still alive?

    The boss uses lightning magic. Jump to dodge it and use shoulder tackles for a quick takedown.

    At last, the king and princess are freed.

    The king — or maybe your future father-in-law — winces in pain. 😅

    “TAKE MY UTMOST GRATITUDE FOR OUT RESCUE.” says the princess.

    “I THANK YOU AND YOUR COURAGE. FOR IT HAD RID OF DEATH ADDER AND HIDEOUT PLOT” she continues.

    But… but why ‘however’ now?

    “BUT I HAVE A FEELING THAT HE MIGHT HAVE BEEN TAKING ORDERS.”

    “COME TO THINK OF IT, NOT A FEW TIMES DID HE DISAPPEAR INTO THAT DOOR!”

    Why are you telling me this now?!
    That’s scope creep, princess! The project brief said “defeat Death Adder.” Anything beyond that requires a change order!

    “WILL YOU NOT GO INTO BATTLE FOR ME, ONCE AGAIN?”

    Fine. This one’s on the house. 💸

    “Yes, my lady!”

    The hero walks through the door — like a salaryman heading back to the office for unexpected overtime after dinner.

    Tip: Knock enemies off the cliff on the left side for an easier fight.

    Ah, so you’re the real boss!

    Wait — you use magic too?

    What’s this? Lightning magic?!

    And now dragon fire?!
    Yep — one hit from that and you lose a life instantly.

    Ignore the skeletons — they don’t die. Focus on the final boss.
    Attack relentlessly before he can cast his spells.
    Dodge and shoulder tackle repeatedly.
    Yes, save-state abuse may be required. 😅

    “THANK YOU GALLANT ONE! NOW THE PEOPLE WILL BE ABLE TO LIVE,”

    “TO BUILD,TO PROSPER IN PEACE. MAY YOU BE TITLED, THE GRAND MASTER”

    Just a title? Really?

    “GUARDIANS OF THE KINGDOM! NOW PREPARE FOR A FEAST! GRAND FEAST!”

    “TO PRAISE YOUR ACT OF BRAVERY AND DEEDS OF COURAGE.”

    Praise is nice… but how about something more tangible?

    “FINALLY, YOU HAVE DEFEATED ALL OF THE EVIL CLAN. THE LAND SHALL REVIVE IN PEACE AND THE PEOPLE WILL TALK OF YOUR DEEDS AS A LEGEND IN THE YEARS TO COME.”

    All I’m saying is… a reward would be nice.

    The game ends by showing information about all the characters you met.

    Letters fly across the screen…

    Soldiers toss them skyward…

    ##################################

    …forming the staff credits.

    GAME OVER!

    Thanks for reading this long journey.
    Enjoy your retro gaming adventures!

    Original article in Korean: [link]

  • Michael Jackson’s Moonwalker (1990) – The King of Pop’s Greatest 16-Bit Adventure

    Hello, this is Super Asurada77.

    Today we’re diving into one of the most unique and unforgettable games of the early 1990s — Michael Jackson’s Moonwalker for the Sega Mega Drive (known as the Genesis in the U.S.).
    Developed by SEGA in 1990, this game was based on the Moonwalker movie — and yes, the King of Pop himself was directly involved in its development and supervision.

    You control Michael Jackson as the star of the show, combining signature dance moves, iconic music, and stylish action — all wrapped up in one wild 16-bit experience.

    And instead of rescuing a kidnapped princess (a tired old trope), this time you’re saving kidnapped children.
    Oh… wait, I guess the “kidnapping” part hasn’t changed after all. 😅


    🎮 Basic Controls

    • A Button – Magic: Turn, break walls, open manhole covers.
      • With a blue energy gauge: Hold to perform the dance attack.
      • With a yellow gauge: Hold to throw MJ’s hat as a weapon.
    • B Button – Attack:
      • With blue/yellow gauge: Magic attack (area damage).
      • With red gauge: Basic melee attack.
    • C Button – Jump
    • B + C – Jump Attack
    • Up on D-pad: Open doors, trunks, windows, enter caves, use warp pads, ride elevators.
    • Diagonal Up/Down: Climb ladders.

    Your energy gauge changes from blue → yellow → red as you take damage, and your attack power decreases with it.

    MJ starts with two lives, so use them wisely!


    🕹️ Game Flow

    Each stage shows the number of children you need to rescue. They’re hidden everywhere — behind doors, in trunks, windows, trash cans, even manholes.
    Once all are saved, a chimpanzee appears, climbs onto MJ’s shoulder, and points the way to the boss. Defeat the boss’s henchmen to clear the stage.


    Alright then — let’s go save those kids!

    The opening scene shows off what a 16-bit console can really do.
    Back in grade school, my jaw dropped the first time I saw this.

    Throw a coin into the jukebox and the stage lights up — an awesome cinematic intro!
    Smooth Criminal” starts playing, and suddenly you’re reliving a scene straight from the movie.

    You’ll spot a crying child tucked away in a corner. Just walk up to them and they’re automatically rescued.
    They immediately run off-screen, completely ignoring the enemies.
    “Alright kid, take care of yourself then!”

    Look for club doors — stand in front of them and press Up to make Michael open them with his trademark flourish.
    There could be a child… or a group of enemies waiting inside.

    Once you’ve rescued all the children, a monkey appears and climbs onto Michael’s shoulder, pointing toward the boss’s location.
    Head there, and the boss will appear briefly, taunt you, then send his goons to attack.

    When your energy gauge is blue, hold the magic button and Michael will spin continuously — then break into a dazzling dance number.
    The enemies stop fighting and join him on stage!

    This is pure cinematic magic. The first time I saw it, I thought, “I’m so glad I was born to witness this.”

    Michael and the enemies perform the iconic anti-gravity lean.
    When the dance ends, the enemies collapse from exhaustion, and the stage is cleared.

    We’re still on Stage 1, specifically 1-2.

    Notice how the rescued children always run off on their own?
    Must be tough being a one-man rescue team.

    This woman will briefly block your path as you walk by — but you can’t attack her.

    The monkey once again guides you toward your next destination.

    The boss taunts you again:
    “Ha ha! You’ll never catch me!”

    Funny how these guys always end up on their knees saying, “I’m sorry…”

    And of course, Michael unleashes the anti-gravity dance again.

    Still on Stage 1-3 — this club is massive.

    There was one child here I could not find for ages — I almost threw the controller.
    Climb onto the pool table and press Up to open a hidden window.
    At last — the missing kid appears.
    Thanks for hiding so well!

    See that folded ladder? Jump and press Up + Attack to release it.

    Perfect. Now press diagonal up to climb. Easy, right?
    For us old-school gamers, ladders are no problem… even if diagonal input is a pain.

    And yes… the boss shows up just to talk, then disappears again.

    This time, finish the fight with a few quick hits and a well-aimed hat throw.

    Welcome to Round 2 — the stages are getting longer.
    My eyes and wrists are already begging for mercy.

    Michael pops open car trunks to save kidnapped children from street thugs.

    Jump over bright cars and walls to access hidden areas.

    Open trash cans — kids might be hiding inside.

    And there’s the boss again… just talking. Again.

    After another dance party, the thugs sheepishly walk away.

    This time, car trunks are the main mechanic.

    Michael methodically checks every trunk in the area.

    The boss returns again — with the same dialogue.

    When you start a dance party, enemies get shy and run off.
    Just pick them off one by one and finish with a hat throw.

    In this stage, manhole covers are key.

    Where are those last two kids? Nowhere in sight…

    Stand on the manhole cover and use the magic spin — the lid flies off and you can enter the sewer.
    Jump to climb back out later.

    Another boss appears out of nowhere. Maybe he’s just a puppet?

    Now Michael hosts a dance party with dogs.
    After the show, deliver the punches of justice to finish the stage.

    Time for a zombie stage — with “Billie Jean” playing in the background!

    Zombies jump back to their original positions after being hit.
    Attack once, wait for the jump, and hit them again in a repeating pattern.

    Michael even dances with the zombies.

    When will the boss actually fight?

    Michael throws a second dance party anyway.

    Stage 3-2 features a boss fight with a zombie that splits into body and legs, attacking separately.

    If you rescue a certain hidden child first, a meteor will strike.
    When it hits Michael, he transforms into a giant robot.
    He can now fly and fire homing missiles with the magic button.
    Use diagonal down attacks to hit shorter enemies.

    You can hang from a tree by jumping onto it.

    From that hanging position, jump again to launch yourself forward.

    Oh, it’s you again… just send your minions already!

    A dance party doesn’t end the fight this time.

    Two zombies appear and split apart.
    Even their legs cause damage on contact.
    Attack one side, then quickly spin-dash to the other. Alternate attacks back and forth.

    This is the final stage of Round 3.

    Once you rescue all the kids, the boss appears again — followed by a swarm of zombies.

    Dodge with spin turns and take them out one by one. Eventually, you’ll clear the stage.

    Welcome to Round 4 — the end is near! Stay strong!

    At the cave entrance, press Up to enter.
    Children or enemies may be inside.
    Use save-load tactics to check, then reload if there’s nothing useful.

    At this point, the game feels more like a maze than a rescue mission.
    If you’re directionally challenged like me, get ready to cry.

    Still, push through and reach the boss. Come on, send your henchmen already!

    Even in caves, Michael throws dance parties.
    Truly, the greatest artist ever.

    Follow the same tactics as before.

    See that cave? Save the game and then enter.

    Oh… no kids, just spiders. Reload and try again.

    And there’s the boss again — talking and summoning minions. Classic.

    Another dance party! Michael never gets tired…
    But my hands and eyes sure do.

    The final cave stage awaits — with a massive enemy rush at the end.

    From screenshots alone, it might look the same — but the map layout is different.

    The map may change, but the boss remains the same.
    Still says the same lines every time.

    Time for a massive dance party featuring soldiers and zombies.
    Even after the show, defeat them one by one.

    Finally, it’s time to invade the enemy’s main base.
    The keyword here is warp.

    Stand by the small console next to the door and press Up.
    Climb onto the large machine and repeatedly attack while crouching — it will explode and disable electric or laser traps, allowing you to proceed.

    Step onto the round platform and press Up.

    Whoa — warp time!
    You can’t progress without it, but there’s no indicator, so I spent ages figuring this out.

    Okay boss… you can stop showing up now.

    Even inside the enemy base, Michael hosts a dance party.
    Party people, let’s go!

    Stage 5-2 repeats the same patterns.

    The boss is still the same. I’m getting tired of this.

    But hey — the dance parties never get old!

    Perhaps sensing our boredom, the game changes up the backgrounds a bit.

    Ride the elevator to another building to rescue more children.

    Even when challenged to fight “one-on-one,” the boss keeps running.
    How far will you run? Into space?

    Hold the magic button — instead of a dance party, Michael transforms into a robot and wrecks enemies.
    Use jump (booster) to dodge laser attacks, and magic (homing missiles) to wipe them out.

    Michael annihilates all remaining henchmen.

    With all the kids rescued and the minions defeated, it’s time to escape the base’s traps.

    At last — the final showdown!

    The base explodes, and the boss escapes in a bizarre aircraft.

    Has Michael boarded a similar craft… or transformed again?

    It’s the final round — the ultimate battle.

    So… you did run to space. 😂

    Watch the radar on the right. The blue dot is the boss’s ship.
    Align it to the center and fire away.
    Hold the attack button for rapid fire.

    The boss meets a fiery end.
    Run all you want — but now it’s over. Go atone for your crimes in the afterlife!

    Congratulations! You’ve beaten a long and exhausting game.
    Someone please drop eye drops into my burning eyes…

    Oh wow — Michael himself contributed to the concept and design of this game.
    Much respect to the King of Pop.
    Fun fact: He’s also rumored to have worked on the soundtrack for Sonic the Hedgehog 3.

    The End!
    While some stages can feel repetitive, the sheer joy of seeing 2D dance animations is worth it.
    Just keep your cool — if you miss a gimmick or action cue, you might end up throwing the console out the window.

    Thank you so much for reading this long retro journey.
    Enjoy your gaming time — and keep dancing!

    survive this legendary retro adventure. 🎮

    Original article in Korean: [link]