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  • Michael Jackson’s Moonwalker (1990) – The King of Pop’s Greatest 16-Bit Adventure

    Hello, this is Super Asurada77.

    Today we’re diving into one of the most unique and unforgettable games of the early 1990s — Michael Jackson’s Moonwalker for the Sega Mega Drive (known as the Genesis in the U.S.).
    Developed by SEGA in 1990, this game was based on the Moonwalker movie — and yes, the King of Pop himself was directly involved in its development and supervision.

    You control Michael Jackson as the star of the show, combining signature dance moves, iconic music, and stylish action — all wrapped up in one wild 16-bit experience.

    And instead of rescuing a kidnapped princess (a tired old trope), this time you’re saving kidnapped children.
    Oh… wait, I guess the “kidnapping” part hasn’t changed after all. 😅


    🎮 Basic Controls

    • A Button – Magic: Turn, break walls, open manhole covers.
      • With a blue energy gauge: Hold to perform the dance attack.
      • With a yellow gauge: Hold to throw MJ’s hat as a weapon.
    • B Button – Attack:
      • With blue/yellow gauge: Magic attack (area damage).
      • With red gauge: Basic melee attack.
    • C Button – Jump
    • B + C – Jump Attack
    • Up on D-pad: Open doors, trunks, windows, enter caves, use warp pads, ride elevators.
    • Diagonal Up/Down: Climb ladders.

    Your energy gauge changes from blue → yellow → red as you take damage, and your attack power decreases with it.

    MJ starts with two lives, so use them wisely!


    🕹️ Game Flow

    Each stage shows the number of children you need to rescue. They’re hidden everywhere — behind doors, in trunks, windows, trash cans, even manholes.
    Once all are saved, a chimpanzee appears, climbs onto MJ’s shoulder, and points the way to the boss. Defeat the boss’s henchmen to clear the stage.


    Alright then — let’s go save those kids!

    The opening scene shows off what a 16-bit console can really do.
    Back in grade school, my jaw dropped the first time I saw this.

    Throw a coin into the jukebox and the stage lights up — an awesome cinematic intro!
    Smooth Criminal” starts playing, and suddenly you’re reliving a scene straight from the movie.

    You’ll spot a crying child tucked away in a corner. Just walk up to them and they’re automatically rescued.
    They immediately run off-screen, completely ignoring the enemies.
    “Alright kid, take care of yourself then!”

    Look for club doors — stand in front of them and press Up to make Michael open them with his trademark flourish.
    There could be a child… or a group of enemies waiting inside.

    Once you’ve rescued all the children, a monkey appears and climbs onto Michael’s shoulder, pointing toward the boss’s location.
    Head there, and the boss will appear briefly, taunt you, then send his goons to attack.

    When your energy gauge is blue, hold the magic button and Michael will spin continuously — then break into a dazzling dance number.
    The enemies stop fighting and join him on stage!

    This is pure cinematic magic. The first time I saw it, I thought, “I’m so glad I was born to witness this.”

    Michael and the enemies perform the iconic anti-gravity lean.
    When the dance ends, the enemies collapse from exhaustion, and the stage is cleared.

    We’re still on Stage 1, specifically 1-2.

    Notice how the rescued children always run off on their own?
    Must be tough being a one-man rescue team.

    This woman will briefly block your path as you walk by — but you can’t attack her.

    The monkey once again guides you toward your next destination.

    The boss taunts you again:
    “Ha ha! You’ll never catch me!”

    Funny how these guys always end up on their knees saying, “I’m sorry…”

    And of course, Michael unleashes the anti-gravity dance again.

    Still on Stage 1-3 — this club is massive.

    There was one child here I could not find for ages — I almost threw the controller.
    Climb onto the pool table and press Up to open a hidden window.
    At last — the missing kid appears.
    Thanks for hiding so well!

    See that folded ladder? Jump and press Up + Attack to release it.

    Perfect. Now press diagonal up to climb. Easy, right?
    For us old-school gamers, ladders are no problem… even if diagonal input is a pain.

    And yes… the boss shows up just to talk, then disappears again.

    This time, finish the fight with a few quick hits and a well-aimed hat throw.

    Welcome to Round 2 — the stages are getting longer.
    My eyes and wrists are already begging for mercy.

    Michael pops open car trunks to save kidnapped children from street thugs.

    Jump over bright cars and walls to access hidden areas.

    Open trash cans — kids might be hiding inside.

    And there’s the boss again… just talking. Again.

    After another dance party, the thugs sheepishly walk away.

    This time, car trunks are the main mechanic.

    Michael methodically checks every trunk in the area.

    The boss returns again — with the same dialogue.

    When you start a dance party, enemies get shy and run off.
    Just pick them off one by one and finish with a hat throw.

    In this stage, manhole covers are key.

    Where are those last two kids? Nowhere in sight…

    Stand on the manhole cover and use the magic spin — the lid flies off and you can enter the sewer.
    Jump to climb back out later.

    Another boss appears out of nowhere. Maybe he’s just a puppet?

    Now Michael hosts a dance party with dogs.
    After the show, deliver the punches of justice to finish the stage.

    Time for a zombie stage — with “Billie Jean” playing in the background!

    Zombies jump back to their original positions after being hit.
    Attack once, wait for the jump, and hit them again in a repeating pattern.

    Michael even dances with the zombies.

    When will the boss actually fight?

    Michael throws a second dance party anyway.

    Stage 3-2 features a boss fight with a zombie that splits into body and legs, attacking separately.

    If you rescue a certain hidden child first, a meteor will strike.
    When it hits Michael, he transforms into a giant robot.
    He can now fly and fire homing missiles with the magic button.
    Use diagonal down attacks to hit shorter enemies.

    You can hang from a tree by jumping onto it.

    From that hanging position, jump again to launch yourself forward.

    Oh, it’s you again… just send your minions already!

    A dance party doesn’t end the fight this time.

    Two zombies appear and split apart.
    Even their legs cause damage on contact.
    Attack one side, then quickly spin-dash to the other. Alternate attacks back and forth.

    This is the final stage of Round 3.

    Once you rescue all the kids, the boss appears again — followed by a swarm of zombies.

    Dodge with spin turns and take them out one by one. Eventually, you’ll clear the stage.

    Welcome to Round 4 — the end is near! Stay strong!

    At the cave entrance, press Up to enter.
    Children or enemies may be inside.
    Use save-load tactics to check, then reload if there’s nothing useful.

    At this point, the game feels more like a maze than a rescue mission.
    If you’re directionally challenged like me, get ready to cry.

    Still, push through and reach the boss. Come on, send your henchmen already!

    Even in caves, Michael throws dance parties.
    Truly, the greatest artist ever.

    Follow the same tactics as before.

    See that cave? Save the game and then enter.

    Oh… no kids, just spiders. Reload and try again.

    And there’s the boss again — talking and summoning minions. Classic.

    Another dance party! Michael never gets tired…
    But my hands and eyes sure do.

    The final cave stage awaits — with a massive enemy rush at the end.

    From screenshots alone, it might look the same — but the map layout is different.

    The map may change, but the boss remains the same.
    Still says the same lines every time.

    Time for a massive dance party featuring soldiers and zombies.
    Even after the show, defeat them one by one.

    Finally, it’s time to invade the enemy’s main base.
    The keyword here is warp.

    Stand by the small console next to the door and press Up.
    Climb onto the large machine and repeatedly attack while crouching — it will explode and disable electric or laser traps, allowing you to proceed.

    Step onto the round platform and press Up.

    Whoa — warp time!
    You can’t progress without it, but there’s no indicator, so I spent ages figuring this out.

    Okay boss… you can stop showing up now.

    Even inside the enemy base, Michael hosts a dance party.
    Party people, let’s go!

    Stage 5-2 repeats the same patterns.

    The boss is still the same. I’m getting tired of this.

    But hey — the dance parties never get old!

    Perhaps sensing our boredom, the game changes up the backgrounds a bit.

    Ride the elevator to another building to rescue more children.

    Even when challenged to fight “one-on-one,” the boss keeps running.
    How far will you run? Into space?

    Hold the magic button — instead of a dance party, Michael transforms into a robot and wrecks enemies.
    Use jump (booster) to dodge laser attacks, and magic (homing missiles) to wipe them out.

    Michael annihilates all remaining henchmen.

    With all the kids rescued and the minions defeated, it’s time to escape the base’s traps.

    At last — the final showdown!

    The base explodes, and the boss escapes in a bizarre aircraft.

    Has Michael boarded a similar craft… or transformed again?

    It’s the final round — the ultimate battle.

    So… you did run to space. 😂

    Watch the radar on the right. The blue dot is the boss’s ship.
    Align it to the center and fire away.
    Hold the attack button for rapid fire.

    The boss meets a fiery end.
    Run all you want — but now it’s over. Go atone for your crimes in the afterlife!

    Congratulations! You’ve beaten a long and exhausting game.
    Someone please drop eye drops into my burning eyes…

    Oh wow — Michael himself contributed to the concept and design of this game.
    Much respect to the King of Pop.
    Fun fact: He’s also rumored to have worked on the soundtrack for Sonic the Hedgehog 3.

    The End!
    While some stages can feel repetitive, the sheer joy of seeing 2D dance animations is worth it.
    Just keep your cool — if you miss a gimmick or action cue, you might end up throwing the console out the window.

    Thank you so much for reading this long retro journey.
    Enjoy your gaming time — and keep dancing!

    survive this legendary retro adventure. 🎮

    Original article in Korean: [link]

  • Konami’s Jackal: How to Beat the Ultimate 8-Bit Run-and-Gun Classic

    Hello everyone — SuperAsurada77 here!
    Today I’m bringing you another classic Famicom game that even us middle-aged gamers (with the power of save states, of course) can conquer without breaking our thumbs.

    The text might be short, but the screenshots are plenty — so buckle up, this might be a long one!


    🚙 1988 – Konami’s Military Rescue Classic

    Released in 1988 by Konami, Jackal is a top-down run-and-gun shooter where a single jeep and four elite soldiers are dropped deep behind enemy lines.
    That’s right — just one jeep to take down an entire enemy army. No backup, no tanks, no reinforcements. Just pure 8-bit insanity.


    Stage 1 – Into Enemy Territory

    Our tiny jeep parachutes into the battlefield — and the mission begins.

    Along the way, you’ll find small buildings holding POWs. Blow them up with grenades or missiles to free your captured comrades.
    It’s a mystery how they survive the explosions unscathed… but hey, let’s not ask questions. Just rescue them!

    Some POWs glow when you pick them up — rescuing these VIPs upgrades your grenades to missiles, and with each rescue, your missile blast radius grows even larger.

    Halfway through the stage, you’ll spot a friendly helicopter waiting under heavy enemy fire. Drive close and your rescued soldiers will board the chopper.
    How they all fit into one jeep — and how the helicopter isn’t shredded by bullets — is another mystery. But again… just rescue them. 😄

    Boss Fight:
    Multiple blue tanks will swarm you. Dodge their shots and take them down one by one.
    Your thumbs will start screaming here, but hey — it’s only Stage 1.

    “YEAHHHH!” shout your rescued comrades. Your thumbs? “NOOOOO!”


    Stage 2 – The Temple Fortress

    The second mission takes place in what looks like an ancient temple. Rescue more POWs and get them to the extraction chopper before facing the boss.

    Boss: A massive stone statue.
    Dodge the smaller tanks and focus your missiles on the statue. It fires homing missiles, but with precise D-pad control, you can avoid them.
    Come on — we’re 40-somethings, we drive cars. This is nothing!

    Once again: “YEAHHHH!” from the soldiers, and “ARRRGHH!” from your thumbs.


    Stage 3 – Harbor Assault

    The action shifts to a busy port with laser defenses. This is where save states truly become your best friend. Don’t feel guilty — stress-free gaming is the goal!

    Boss: …an aircraft carrier.
    Yes, somehow your lone jeep is going to blow up a carrier. It’s ridiculous — and that’s exactly why we love it.

    “YEAHHHH!”
    Your thumbs? Numb. Your wrist? Tingling. On to Stage 4!


    Stage 4 – Swamp Warfare

    The swamp slows your movement significantly — avoid it as much as possible. Rescue more comrades and prepare for another tough fight.

    Boss: A giant helicopter.
    Normally, Rambo would take this thing out with a bow… but since he’s not here, you’ll have to do it with a jeep. 😅
    Shoot down paratroopers, dodge the tanks, and keep firing until the chopper explodes.


    Stage 5 – Enemy Headquarters

    You’re near the enemy HQ now, and things get chaotic: flamethrowers, landmines, helicopters — everything they’ve got is coming your way.
    Even under this barrage, you’re still rescuing POWs and getting them out. What a hero.

    Boss: The heavily guarded main gate.
    Destroy the turrets and the tank hangars. Once the power is cut, the gates will open and you’ll storm the base.

    At this point, your hands are probably screaming louder than the enemy soldiers. 😂


    Final Stage – The Fortress Showdown

    Inside the enemy stronghold, things get brutal.
    Laser cannons blast the ground, leaving craters you can’t cross. Your D-pad skills will be pushed to the limit.

    Destroy both laser turrets — but you’re not done yet. The main building must also be destroyed with heavy missile fire.

    Just when you think it’s over… a massive tank rolls in. Dodge its main cannon and keep firing.

    When it turns red, it’s close to defeat. Stick to the pattern: shoot, dodge, shoot, dodge.

    Finally, the tank explodes — mission complete!


    🎖️ Mission Complete

    Four brave soldiers have rescued countless POWs and now gaze at the sunset from their jeep.
    “Press Start” appears on the screen…

    Start again? Nah. My thumbs and wrists need a vacation after one playthrough. 😅


    🕹️ Final Thoughts

    Jackal is one of those games that perfectly captures the charm and madness of 8-bit gaming.
    It’s absurd, intense, hilarious, and deeply satisfying — especially for retro gamers over 40 looking to blow off some steam with save states.

    You’re not just playing a game. You’re rescuing comrades, saving the day, and laughing at the ridiculousness of blowing up an aircraft carrier with a jeep.

    Mission accomplished, soldier. 🫡

    Original article in Korean: [link]

  • How to Beat Contra (1988) – Tips, Boss Strategies & Retro Memories

    Hello everyone — SuperAsurada77 here!
    Today, I’m bringing you another retro classic that even us middle-aged gamers (with a little help from save states) can actually beat.

    This is not a one-credit challenge. Life is already stressful enough — with kids, wives, jobs, and society piling on pressure every day, why add more stress by trying to 1CC a 1980s action game? 😅

    This post might look long because of the many screenshots, but trust me — it’s worth it.


    🪖 1988: KONAMI’s Legendary Run-and-Gun

    Back in 1988, Konami released Contra — one of the most iconic run-and-gun shooters ever made.
    In Korea, we used to call it “Hondra” for some reason.
    Fun fact: Konami’s leadership actually hated the game business despite being a game-making powerhouse. And yet, Contra became a timeless classic when it hit the Famicom/NES.


    Stage 1 – Jungle Assault

    We’ve all been stuck replaying the first stage over and over again as kids. But with the magic of save/load, you can finally break through.

    Boss: Technically, it’s a building — but yes, it’s the boss.
    Crawl into position beneath each gun turret and unleash rapid fire.
    We Korean gamers have done real military training — standing fire, kneeling fire, prone fire — so this is nothing. 😂


    Stage 2 – 3D Base Attack

    After destroying the entrance, you infiltrate the enemy base. This stage blew our minds back in the day — a 3D-style base run in an 8-bit game!

    Stay prone to dodge the relentless bullets. Destroy the blue glowing cores in the center to advance. When the bullets stop, stand and fire.

    Boss: Looks like a giant 1940s supercomputer. The blue energy shots can be destroyed with bullets. Keep moving and use turbo fire to blast it down.


    Stage 3 – Mountain Mayhem

    Here come the rolling boulders! Use save/load liberally — this stage is tough.

    Boss: Alien vibes incoming. Destroy the arms first, then unload on the head for the win.


    Stage 4 – Another Base Battle

    Back to the 3D base gameplay. The same tactics work — and you’ll need them. You’ll probably die a lot here, but don’t give up!

    Boss: Another giant machine, plus enemy soldiers. Hold your ground and keep firing. Then suddenly… a spaceship appears out of nowhere. By now, your D-pad reflexes should be godlike — use them to survive.


    Stage 5 – Winter Warfare

    The pixel art here is peak 8-bit nostalgia — snowy and atmospheric.

    Mini-Boss: Spray and pray. Just keep shooting until it goes down.

    Boss: An alien UFO! The Contra universe just keeps expanding.
    Shoot both the ship and its projectiles. When it disappears and reappears, bombard it with bullets again.


    Stage 6 – The Boss Gauntlet

    This entire stage is basically a boss fight. You’ll lose a few lives — and that’s okay.
    Just like how we “pay” for a new console with house chores or gifts for our wives, you’ll need to sacrifice some lives to win here. 😂

    Boss: Jump over its attacks, shoot the weak points, and don’t stop firing — even if it throws weird weapons at you. You’ll probably beat it after losing a couple of lives.


    Stage 7 – Brutal Battles

    This level is as hard as any boss fight. Blast through the walls with rapid fire.

    Boss: Absolutely brutal. The two purple turrets at the bottom fire three shots upward — hard to dodge, hard to hit. If you run out of lives, it’s okay to continue. Remember: this is still easier than raising kids or listening to your wife’s lectures. 😆


    Stage 8 – The Final Mission

    And then… aliens. Of course.
    We all saw it coming — and yes, they probably paid for the license. 😂

    Mid-Boss: Easy work.

    Final Boss: The Alien Queen herself. If you’ve made it this far, victory is within reach. Sacrifice a few lives and finish the job!


    🎉 The Ending – A Hero’s Reward

    Our heroes complete the mission and escape the island by helicopter as the credits roll. No post-credit scenes here — just sore fingers, tired wrists, and strained eyes. Reward them with a couple of eye drops and a good stretch.

    Congratulations!
    You’ve defeated the evil Red Falcon and saved the universe. Think of yourself as a hero… though, like any hero, you’re rewarded with nothing but “passion pay.” 😅

    And yet, tomorrow we’ll still get on the train and head home after another long day. That’s life — and that’s Contra.


    🕹️ Final Thoughts

    Contra isn’t just a game — it’s a time machine back to our childhood, and a great stress reliever for anyone over 40. With save states on your side, you can conquer it. So grab your controller, load those save files, and unleash hell on Red Falcon.

    Good luck, soldiers — and happy gaming!

    Original article in Korean: [link]

  • Batman (1991) Sega Genesis Review – A Retro Classic Every Gamer Over 40 Should Play

    Hello, everyone — SuperAsurada77 here!
    Today, I’m bringing you a nostalgic recommendation: a game that middle-aged gamers like us can still enjoy and actually beat without losing our minds.


    🦇 The Dark Knight Arrives on the Mega Drive

    The year was 1990, and Michael Keaton had just blown audiences away as Batman on the big screen. The film was a massive hit, and suddenly everyone was doing their best Batman impressions.
    Not long after, in 1991, Sunsoft released their Batman game for the Sega Mega Drive (a.k.a. Genesis) — and it was a masterpiece.

    The graphics and music were stunning for the time, and best of all, the game isn’t brutally difficult. Even today, I still replay it from time to time and manage to see the ending. Once you learn a few key patterns, you’ll have no trouble.


    🎮 Pro Tips Before You Start

    Before you dive in, here’s some advice for us “veteran gamers”:

    • Set lives to the maximum in the options.
    • Keep the difficulty on Normal to avoid throwing your controller through the TV.

    Stage 1 – Gotham City

    The opening level captures Gotham perfectly in glorious 16-bit style.
    If you hold the Select button, Batman takes a defensive stance that can block bullets and even bazookas — though knives still cut right through.

    One of the coolest details: it rains during the stage, and back in the day, that graphical effect made me shout, “Wow!” There was a rumor about a hidden path in the background street, but I’ve never seen it.

    Boss Tip:
    The first boss is simple — crouch and throw Batarangs low and fast.
    If you run out, double-tap jump to do a somersault and get behind the boss, then punch him from behind. Easy win!


    Stage 2 – The Chemical Plant

    Here’s where you’ll need Batman’s grappling hook:

    • Hold Up + Jump to fire it upward.
    • Hit Jump again to climb.
    • Hold Down + Jump to descend.
      ⚠️ Be careful — if you try this on a pipe, you’ll fall to your death!

    Boss: Joker
    Head to the top-right corner and land a solid punch. Joker falls into a vat of chemicals, and that’s the end of Stage 2.


    Stage 3 – The Mansion

    Now you’re treated to some truly gorgeous 16-bit visuals.

    Coming from 8-bit Famicom graphics, this was jaw-dropping stuff back in the day.

    The mid-boss here is tricky — his jump-and-punch pattern is hard to time. Stay patient and keep trying.

    Boss Strategy:
    Use Batarangs to wear him down. After he jumps and leaves an opening, rush in with a punch.

    Once you win, you’re rewarded with animated cutscenes — a big deal in 1991!


    Stage 4 – The Batmobile Chase

    Time for a fast-paced driving stage! It’s chaotic and hard to survive, so don’t hesitate to rely on save states.

    Boss: Armored Tank
    Spam missiles like there’s no tomorrow — and again, save/load is your friend here.


    Stage 5 – The Clown Gauntlet

    These pesky clowns dodge everything!


    Here’s a tip: Jump far forward from the middle of the stage to grab an extra life. If you die afterward, you’ll restart closer to the front.

    Boss Tip:
    Position Batman on the left side. When the boss charges with a knife, jump and punch — repeat this pattern to win.


    Stage 6 – The Airborne Assault

    This stage is brutal. The boss will destroy you repeatedly.
    Best advice: Use missiles, and don’t be ashamed to lean on save/load mechanics again.


    Stage 7 – The Finale

    Welcome to the final stage — and prepare for frustration.

    You’ll face wave after wave of mid-bosses, often with just a sliver of health left. Again, save states will save your sanity here.

    Dodge bombs, climb higher, and enjoy the incredible Gotham City skyline as you approach the climax.


    Final Boss – The Joker

    At last, you reach the rooftop and confront Joker himself. He’s smiling as always, but don’t underestimate him — one careless move and you’re toast.

    The strategy:

    • Throw Batarangs rapidly.
    • Somersault behind him and punch.
    • Repeat until he’s finished.

    In true Batman fashion, Joker meets his end by falling from the tower with a creepy smile still on his face.


    🎮 Final Thoughts

    Sunsoft nailed it.
    The graphics, music, presentation, and difficulty balance are all top-notch. This game remains one of the best Batman titles ever made — a true 16-bit classic that still holds up today.

    If you’re a retro gamer in your 40s or beyond, give this one a shot.
    It’s challenging, satisfying, and a blast from the past.

    🦇 Enjoy your time in Gotham!

    Original article in Korean: [link]

  • RoboCop (Famicom) – A Game Even 40-Somethings Can Beat!

    Hi everyone, this is SuperAsurada77 here.

    Today I want to introduce a game that even us middle-aged retro gamers in our 40s can actually finish.

    Back in 1987, RoboCop premiered in theaters here in Korea. I was still in elementary school then, so I couldn’t watch it on the big screen. A few years later in middle school, I finally got to see it on VHS — and it absolutely blew my mind. It instantly became one of my all-time favorite movies.

    Of course, there was a RoboCop arcade game too, but beating even the first-stage boss ED-209 with a single coin was nearly impossible. Later, I borrowed the RoboCop cartridge for the Famicom from a friend and gave it a try.
    Funny thing — the cartridge was a pirate copy, so RoboCop wouldn’t die even when hit. Thanks to that little “feature,” I actually managed to clear the game!

    Fast forward to today, and I decided to replay it. And to my surprise, I found myself clearing each stage — okay, with a bit of “save and load” magic, but still. 😂

    Just like in the movie, you can rescue hostages, take on ED-209 in a showdown, and even switch weapons with the Start button.

    There’s a factory mission where you hunt down and eliminate the mid-boss, and with some effort, victory is possible there too.

    In the movie, RoboCop takes out the mid-boss with a spike-like USB that shoots out of his fist. In the game, however, you’ll need to chip away at his health.

    The final boss is, of course, ED-209 again. While RoboCop blasts him apart with a single rifle shot in the film, here the fight is tougher — if you’re not careful, you might even lose due to the time limit.

    Once you’ve defeated the final enemy, the ending plays out much like the movie: the villain takes the OCP chairman hostage, but once the chairman fires him, RoboCop is no longer restricted by “Directive 4” and can finish the job with one shot.

    “Directive 4” is what prevents RoboCop from attacking OCP executives — but once the villain hears “You’re fired!” he’s no longer protected. The chairman calmly steps aside, and RoboCop does the rest.


    The villain tumbles out of the building and meets his end. Even though the background is just black pixels, you can feel the justice being served.

    The credits roll, and the game ends. Sadly, the iconic final moment — when the chairman asks RoboCop for his name and he answers “Murphy” — isn’t included. A missed opportunity!

    But overall, this is a game that anyone in their 40s and up can definitely clear.
    Sure, running out of time can feel frustrating, but that’s part of the fun. 😂

    Have fun playing — and enjoy the nostalgia trip! 👊

    Original article in Korean: [link]